Hier mal ein Auszug zu dem Thema aus dem US Forum von Overwatch.
Jeff Kaplan hat geschrieben:Hi. We've actually tried to talk about this subject a few times now. There is a high volume of traffic around the game at the moment so our responses don't always make it to everyone.
First off, for anyone interested in why things work the way they do in OW, please watch this video:
https://www.youtube.com/watch?v=vTH2ZPgYujQ
In regards to next steps for us, we're seeking testing and feedback on our high bandwith Custom Game option. This option allows players to host a game at 60hz. Please note, if all players do not have a decent ping you might still feel some issues. Yesterday, we got some really good feedback on the feature and some issues with it (not starting matches etc...). So we have some fixes in the works to stabilize it and we're looking to push those out ASAP. If that goes well and we continue to get good testing/feedback, it opens us up to exploring proliferating the feature to other parts of the game.
(note: we recognize not everyone can get 11 other people together to start a custom game -- but we need some help/testing. someday, we'd like to have a server browser to make this easier... but that's a different thread)
So that's where we're at! We're as excited as anyone to improve OW and make it a better game. We're actively working on addressing player feedback. We've taken steps to get 60hz games into OW. We need testing and feedback -- it's clearly not ready to go wide yet (hence, incoming patch). Thanks for your patience in the meantime.
Also, I am going to close other threads on this topic and redirect here.
TL;DR: We're fixing the issues in Custom Game with 60hz and gathering feedback so we can determine feasibility of proliferating the feature.