Darüber hinaus antworteten die Entwickler auf einige Bedenken und Anmerkungen aus der Community, z.B. warum Rico nicht sprinten und sich nicht ducken könne. Beides sei gewollt, schließlich sei Rico ohnehin mobil genug und würde sich nicht verkriechen.
While the patch will improve performance on the whole, we've listened to some of the other concerns raised about the game and put together a little list of points which might alleviate these issues:
- UNSKIPPABLE CUTSCENES: You can skip cutscenes, in fact - all you need to do is hold B on your gamepad, or hit 'Skip' from the pause menu.
- NO SPRINT BUTTON: This isn't an oversight; it's very much intended. Our designer's intent was to encourage you to use Rico's unique grapple to move around Medici far quicker than his legs would allow, as well as giving you the ability to traverse vertically.
- NO CROUCH: Rico doesn't hide. Getting him up in the air is our version of the cover mechanic. Rico is far more deadly in the skies, than pinned behind a container on the ground.
- FINDING THE LAST CHAOS OBJECT: While there's no mini-map to help you liberate bases and towns, you can always bring up your map to help find Chaos objects. When you're down to the last few objects in any given settlement, an approximate location for these will be displayed on the map.
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