Rocket League: Patch schraubt an Hitbox-Größe der Fahrzeuge
Entwickler Psyonix hat einen Patch für sein Auto-Fußballspiel Rocket League (ab 9,64€ bei kaufen) ausgerollt, der die Hitboxes - also Trefferzonen - der Fahrzeuge besser an ihre realen Umrisse anpasst. Außerdem wurde ein wenig am Sprungverhalten des Balls und der Wagen geschraubt. Hier alle Änderungen von der offiziellen Website:
"CHANGES AND UPDATES
General
Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…
Fixed Scarab and Grog’s hitboxes, which were not long enough
Fixed Breakout and Hotshot’s hitboxes, which were not wide enough
Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
Fixed Dominus’ hitbox, which was not long or tall enough
Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.
Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces
ESRB Rating has been lowered to “E” from “E10+” (this should just affect parental control settings)
BUG FIXES
General
Fixed an exploit that allowed Battle-Cars to jump considerably higher than they were supposed to"