Rocket League
Patch schraubt an Hitbox-Größe der Fahrzeuge
Entwickler Psyonix hat einen Patch für sein Auto-Fußballspiel Rocket League (ab 9,64€ bei kaufen) ausgerollt, der die Hitboxes - also Trefferzonen - der Fahrzeuge besser an ihre realen Umrisse anpasst. Außerdem wurde ein wenig am Sprungverhalten des Balls und der Wagen geschraubt. Hier alle Änderungen von der offiziellen Website :
"CHANGES AND UPDATES
General
- Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…
- Fixed Scarab and Grog’s hitboxes, which were not long enough
- Fixed Breakout and Hotshot’s hitboxes, which were not wide enough
- Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
- Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
- Fixed Dominus’ hitbox, which was not long or tall enough
- Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.
- Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces
- ESRB Rating has been lowered to “E” from “E10+” (this should just affect parental control settings)
BUG FIXES
General
- Fixed an exploit that allowed Battle-Cars to jump considerably higher than they were supposed to"
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