Changelog V0.27
ADDITIONAL CONTENT
- Added Camera Block
- Added Rocket/Firework Block
- Added Unpowered Wheel
IMPROVEMENTS
- Pistons can now be extended in build mode
- Flying block now has a reverse option
- Flipping a Steering Hinge now also flips the hinge's limits
- Flamethrower now has a range slider
FIXES
- Fixed problem where ballast weight would not update correctly
- Fixed a bug with toggle mode on contractible springs
- Fixed Grabber's grab static only option
- Fixed Tank steering method that uses multiple key presses
- Fixed the ability to skip a level by clicking along the bottom of the screen
- Fixed placing rotation of blocks to be more streamlined
- Valve in Zone 26 can no longer be moved in build mode
- Barrels in Zone 16 can no longer be moved in build mode
- Crystal in Zone 21 can no longer be moved in build mode
- Completing Zone 20 now gives you the next level button instead of return
- Fixed Undo/Redo bug that would sometimes remove more or less than it should
CHANGES
- Blocks with ID 8 will no longer be loaded, this fixes an issue a lot of people experienced with Spaar's Modloader
Modding Related:
- Custom data can now be saved to machines, with events trigger
- Added More BlockMapper types: In all: MKey, MMenu, MToggle, MSlider, MColourSlider, MLimits.
- The offset position and rotation of ghosts can now be set easily
- Undo/Redo now accounts for rotation/translation changes.
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