Titanfall 2
Details zur PC-Version: Systemanforderungen, Grafik-Optionen, anpassbares Sichtfeld, Bildwiederholrate bis 144 fps, Anti-Cheat und mehr
Respawn Entertainment und Electronic Arts haben ausführlich die PC-Version von Titanfall 2 (ab 5,15€ bei kaufen) (Termin: 28. Oktober 2016) vorgestellt . Neben den Systemanforderungen (Minimum, Empfohlen, Ultra) haben sie sämtliche zur Verfügung stehenden Grafik-Optionen inkl. Sichtfeld und Bildwiederholrate (bis 144 fps) im Detail benannt. Auch auf die neuen Technologien und die weiteren PC-Features gehen die Entwickler ein.
Minimum
(1600x900 mit ca. 60fps)
- Betriebssystem: Windows 7/8/8.1/10 64bit
- CPU: Intel Core i3-3600t oder vergleichbar
- RAM: 8 GB
- GPU: NVIDIA Geforce GTX 660 2 GB oder AMD Radeon HD 7850 2 GB
- DirectX-11
- Festplattenspeicherplatz: 45 GB
- Internetverbindung: 512Kbps oder schneller
Empfohlen
(1920x1080 mit ca. 60fps)
- Betriebssystem: Windows 7/8/8.1/10 64bit
- CPU: Intel Core i5-6600 oder vergleichbar
- RAM: 16 GB
- GPU: NVIDIA Geforce GTX 1060 6 GB oder AMD Radeon RX 480 8 GB
- DirectX-11
- Festplattenspeicherplatz: 45 GB
- Internetverbindung: 512Kbps oder schneller
Ultra
(4K60; 3840x2160 mit 60 fps)
- Betriebssystem: Windows 7/8/8.1/10 64bit
- CPU: Intel Core i7-6700k oder vergleichbar
- RAM: 16 GB
- GPU: NVIDIA Geforce GTX 1080 8 GB
- DirectX-11
- Festplattenspeicherplatz: 45 GB
- Internetverbindung: 512Kbps oder schneller
Grafikoptionen
- Anti-Aliasing – None, TSAA, MSAA (2x, 4x, 8x)
- Ambient Occlusion – Enabled, Disabled
- Aspect Ratio – 4:3, 16:9, 16:10, 21:9
- Brightness - Slider
- Display Mode – Fullscreen, Windowed
- Dynamic Spot Shadows – Enabled, Disabled
- Effects Detail – Low, Medium, High
- FOV-Slider
- Impact Marks – Disabled, Low, High
- Model Detail – Low, Medium, High
- Ragdolls – Low, Medium, High
- Spot Shadow Detail – Disabled, Low, High, Very High
- Sun Shadow Detail – Disabled, Low, High, Very High
- Texture Filtering - Bilinear, Trilinear, Anisotropic (2x, 4x, 8x, 16x)
- Texture Quality - Low, Medium, High, Very High, Insane
- V-Sync - V-Sync Disabled, Double buffered V-sync, Triple buffered V-Sync, NVIDIA Adaptive V-Sync, NVIDIA Adaptive Half-refresh V-Sync, Dynamic V-Sync
Weitere PC Features
- Uncapped framerate up to 144fps (on a 60hz display with V-Sync Disabled you can run up to 144fps)
- Fully remappable key bindings
- Mouse acceleration enable/disable
- Individual localization audio files to reduce download and installation size
- Gamepad support with multiple configs and sensitivity options
- Savegame and config stored in the cloud (video and control configs are editable .txt files!)
- Voice and text chat in-game and in-Network
- Multiplayer anti-cheat out of the box
Verwendete, neue Technologien
- Brand-spanking-new PBR renderer for much more consistent and realistic materials and textures
- This includes a new file packaging system that drastically reduces level load times compared to the first game
- Extra spicy temporal supersample anti-aliasing (created in-house and referred to in-game as TSAA) to keep everything jaggy free at a minimal performance cost
- Ultra-fast Depth of Field and a new bloom/streak system
- Custom developed high resolution texture streaming system, specifically engineered to handle the fast pace of movement in Titanfall
- Support for multiple dynamic shadow-casting lights
- All new physics system that allows for entire levels to change and move under your feet
- New audio system with support for occlusion, room awareness, and an intelligent real-time mixing system designed to help you pinpoint threats in the chaos of battle.
- Crazy fast matchmaking and revamped netcode for way smoother online play
- Entire new backend system for hosting servers across bare metal dedicated boxes as well as a variety of cloud providers
- All new Networks system to help you find like-minded players, party up with minimal hassle, launch private matches on dedicated servers, and chat with other players from around the world
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