Oxygen Not Included - Tubular Upgrade: Röhrentransportsystem und Performance-Verbesserungen
Für die Early-Access-Version von Oxygen Not Included ist das Tubular Upgrade veröffentlicht worden. Das vorweihnachtliche Update fügt ein "futuristisches" Röhrentransportsystem für die Klone hinzu. Das Röhrentransportsystem erhöht die Bewegungsgeschwindigkeit der "Dupes" deutlich, jedoch sind fortschritte Konstruktionsmaterialen für den Röhrenbau erforderlich. Ansonsten wurden Eisskulpturen (Dekoration) sowie ein neues Rezept implementiert - und allerlei Performance- sowie Detailverbesserungen vorgenommen.
Die Entwickler (Klei Entertainment) wollen jetzt in die Weihnachtspause gehen und deswegen verschiebt sich das nächste Update höchstwahrscheinlich auf den 8. Februar 2018.
Added Features:
New building: Transit Tube
New statue: Ice Sculpture
New recipe: Berry Sludge
New Platform: Linux
New Song
New clock sensor side screen
Bug Fixes and Improvements:
Farming overlay should now work correctly
Typing in the rename window no longer triggers hotkeys
Hover text no longer shows up in the wrong spot after resizing the game’s window
Athletics no longer improves the speed at which you descend a fire pole(but it does affect the speed at which you climb them)
Naphtha now flows properly
Rot piles are now compostable
Calorie display should no longer display negative values when your colony has an excessive amount of calories
Rock Granulator can now be prioritized
Fixed an issue where doors could get their temperature set to zero Kelvin on load
Hypothermia should no longer reduce your Cooking skill by 5 twice
Slickster shouldn’t get stuck under water as frequently
Added automation audio options to the options menu
Report screen now has a breakdown of stress factors
Time breakdown in reports screen is now sorted
Time breakdown has different entries for each delivery type
No longer gain athletics experience when descending fire poles
Dupes should no longer complain about a lack of oxygen when they’re dead
Popped Eardrums should now only occur in areas with many cells of high pressure oxygen
Fixed crash report text rendering
Fixed a crash that could occur if a creature died while it was selected
Fixed a bug where turning on and off certain overlays while a dupe’s gun effects were playing would cause those effects to remain on screen even after they were done using the gun
Fixed a bug where a dupe could jump to a tile that was (2,1) away but be unable to jump back
Fixed a crash that could occur when a toilet was destroyed right after being used
Fixed a crash that could occur if several pieces of sand fell on top of each other and were entombed on the same frame
Fixed a crash that could occur in the build menu when switching between materials
Fixed a crash that could occur if a tile melted
Fixed a crash that could occur if the temperature simulation was dealing with infinitely small mass
Fixed light beam rendering on Linux/OSX
Fixed an issue where the game was not using the correct resolution on startup on OSX
Fixed temperature overlay rendering that could occur depending on your graphics drivers on Linux
Fixed a crash that could occur at startup on Linux depending on your locale
Specific Performance Improvements:
Fixed a performance leak that could occur in areas with several moving objects(ore/falling water)