RalphWiggum hat geschrieben: ?11.11.2017 20:24
Hast du dazu eine Quelle oder etwas, was diese Behauptung unterstützt?
Sorry, da hab ich mich auch geirrt und aus dem Gedächtnis eine zu geringe Zahl abgerufen. Hab nochmal in deren Blogposts nachgeschaut, und man bewegt sich im Schnitt so bei ca. 15-25 Sekunden. Man sollte zudem anmerken, dass diese Werte noch aus Zeiten von Steam Greenlight kommen.
Ein Indiedev schreibt:
First of all we had a video for Steam Greenlight. We quickly learned that the first 15-20 seconds are crucial for gaining the visitor's interest, and this was clearly a problem in the Greenlight trailer. In 2017 users are very much using Steam in sort of a queue mode, and that is the case both in Greenlight, Coming Soon or the actual Store. Players come and go quickly, and obviously the first impression is super important.
http://www.indiedb.com/games/constellation-distantiaEin anderer bemerkt:
At this point, I had enough data to observe that many of those who downvoted the game had spent less than 20 seconds on the page; and of those who spent more than that, many of them stayed just long enough to leave a comment. I should mention that many of these comments were along the lines of, ?this is a Hotline Miami ripoff?, which was frankly amusing given the fact that they clearly didn?t read even the first paragraph of the description, and actually had to scroll past the description in order to post the comment.
https://spncryn.wordpress.com/2016/03/1 ... -analysis/Wieder ein anderer vermerkt in seinem Blog:
My teaser video on YouTube was 48 seconds, and even that was probably too long. According to my YouTube analytics, it was only watched for an average of 30 seconds before they exited. My Greenlight analytics say the same thing: an average of 26 seconds before they moved on. These voters don?t research your website, look through your blog posts, check out your insightful tweets... they watch the trailer for a few seconds and then vote with their...