Auf dem US-Testrealm wird neuerdings der Patch 1.3.0 für StarCraft II - Wings of Liberty getestet. In Europa ist bisher noch kein Testrealm gesichtet worden. Das Update eröffnet die "Grandmaster League" (Großmeister-Liga) für 1-gegen-1-Partien mit den jeweils 200 besten Spielern aus jeder Region. Zudem sollen die Ligen in den letzten Wochen vor dem Saisonende eingefroren werden, so dass man weder auf- noch absteigen kann; Positionskämpfe können innerhalb der Liga weiterhin stattfinden. Darüber hinaus wird das Interface der "Benutzerdefinierten Spiele" überarbeitet: Neben einer Suchfunktion werden die "Custom Games" in sieben Kategorien eingeteilt und beliebte Karten können zu Favoriten hinzugefügt werden.
Auch einige Balanceanpassungen werden vorgenommen, können sich aber - wie alle anderen Features auch - im Verlauf der Testprozedur verändern. Alle Einheiten, die den Vortex eines Protoss-Mutterschiffes verlassen, sind für 1,5 Sekunden immun gegen Schaden, während das Khaydarin-Amulett (+25 Starenergie für Hohe Templer) entfernt wurde. Bei den Terranern wird es künftig 30 Sekunden länger dauern bis Stimpacks erforscht sind und Bunker brauchen fünf Sekunden mehr Bauzeit. Schwere Kreuzer hingegen werden bald etwas schneller fliegen. Der Verseucher der Zerg erhält 20 Lebenspunkte mehr, aber die bewegungseinschränkende Dauer von Pilzbefall wird von acht auf vier Sekunden reduziert, dafür wird der Schaden an gepanzerten Einheiten um 30% erhöht.
Leagues & Ladders
-A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region. Players are automatically drafted into Grandmaster League shortly after a new season starts, and will remain in the Grandmaster league until the end of the season. If a Grandmaster players available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in. The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster tab
-The bonus pool has been reduced for arranged teams.
-Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period. This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league. Players can still utilize any points they previously accumulated.
-Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season tab.
-New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
-Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.
Join Custom Game
Several improvements have been made to the Join Custom Game section:
-The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
-Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
-A search option has been added to the Join Custom Game interface.
-Games are now organized into several pages to make finding your desired game type easier:
-Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
-Most Popular: Shows all game types, with the most played games sorted to the top.
-By Category: This page allows you to browse through Custom Games based on Category.
-Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
-Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
-Recently Played: The last several games you've played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
-Bookmarks: Use this page to view your Bookmarked maps.
Observer and Replay UI
-New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
-Player Name Panel: Displays the players' name, team color, race, and supply count.
-Stat Comparison Panels: Shows a head-to-head comparison of players' Resources, Army Supply, Units Killed, or APM.
-In 1v1 observed games, both players' resource rows are shown in the upper right at the same time.
-You can now toggle between player unit colors and team unit colors when watching a replay or observing.
-All achievements in the "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" series now show a checklist of what missions you have completed and no longer display a progress bar.
-"Liberty Completionist Hard" and "Liberty Completionist Brutal" achievements are now the final achievements in the "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" series.
-A new Control tab is available from the Options Menu. You'll find Mouse, Keyboard and Scrolling options within this new menu.
-A new menu option is available in the Gameplay tab to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
-The existing menu option under the Gameplay tab for Menu Bar Clickable now also supports hiding the Menu Bar.
-Players can no longer hide units by setting them in a close proximity patrol (Viking flower).
-Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
-Khaydarin Amulet upgrade (+25 starting energy) has been removed.
-Charging Zealots will now hit fleeing targets at least once.
-Movement speed increased from 1.406 to 1.875.
-Build time increased from 35 to 40 seconds.
-Stimpack upgrade research time increased from 140 to 170 seconds.
-Health increased from 90 to 110.
-Fungal Growth: Stun duration decreased from 8 to 4 seconds; Damage increased by +30% vs. armored units; Now fires a missile instead of being instant cast.