Der zweite Patch für Red Faction Guerilla ist von Microsoft freigegeben worden und wird in nächster Zeit via 'Games for Windows Live' veröffentlicht. Wann genau das Update runtergeladen werden kann, konnte im offiziellen Forum noch nicht bekannt gegeben werden. Lange soll es allerdings nicht mehr dauern. Darüber hinaus soll der "normale Patch" (ohne Games for Windows Live) schneller zur Verfügung gestellt werden.
Just received an e-mail from Microsoft stating that the 2nd patch has passed submission / certification! I still don't have an exact time/date that it will go live, but I should have some sort of an answer by the end of today. More than likely it'll be at least 24 hours, since the files have to be prepped and hit a few other steps, but it shouldn't be long. I'm also doing my best to get a manual patch up earlier than with the last patch.
-DirectX 9 or 10 selection will now be available using the "-nod3d10" launcher parameter.
-Fine Aim can now be toggled at any time except for sprinting.
-An option for "V-Sync" will be added to the "Options" menu.
-Fixed an issue with weapon selection sticking.
-Fixed Siege and Damage Control target indicators so they will now stay in position within 16:10 resolutions.
-Fixed an error in the resolution list where previously only 16 resolutions could be shown at once.
-Fixed an error where an "Enter" hint was being displayed during auto-saving.
-Windows 7 / Vista speed-up issue.
-Launcher should now default to "Normal" priority.
-Turret speed will be getting tweaked again.
Not being fixed:
-Microphone indicators within matchmaking lobby. Unfortunately, we cannot fix this as it is an issue that is specific to GFWL. We have contacted GFWL about this and hopefully they will provide a fix in the future.