Ein neues Update für Supreme Commander 2 behebt nicht nur eine Reihe von Bugs, sondern fügt der Computerintelligenz einige neue bzw. fortgeschrittene Features, genannt "AI Overlord", hinzu. Das Update wird automatisch beim Steam-Start runtergeladen.
-Introducing the new advanced "AI Overlord"
-The AI Overlord can now direct multiple AIs in team-wide attacks and defenses against priority targets and threats (Easy AI will not participate in Overlord operations).
-The AI Overlord can merge disparate AI platoons for game operations (Easy AI will not participate in merged platoons).
-Added Main Menu buttons for viewing the ranked Leaderboards and the Global Chat Room.
-AI can send and respond to distress calls from nearby AI allies.
-AI can notify AI allies about priority threats such as Nukes and Artillery.
-AI will now perform evasive maneuvering in close combat to mitigate damage from unguided munitions (micro).
-AI will now redistribute excessive resources from the "Slush bucket" late game.
-AI improvements in evaluating potential Landing Zones.
-AI can now mix Experimentals with Conventional units into platoons on creation.
-AI now considers mixed group strength when dispatching attack groups.
-Added larger AI platoon sizes to accommodate mixed platoons.
-AI will now build transports sufficient to handle extended mixed platoons.
-Engineer platoons will now use Route threat checking when finding a place to build mass extractors.
-Lowered Engineer extractor platoon threat threshold.
-Fixed a crash when performing a game save on Campaign mission 17, "Surface Tension".
-Fixed UI exploit allowing ACU duplication.
-Fixed a skirmish/multiplayer crash when AI was attempting to use a Space Temple that had previously been destroyed.
-Fix for AI hangup while targeting for Artillery and Tactical Missile Launchers at extreme range.
-Fix to AI withholding resource reservations for construction units that have died.
-Fix for AI factories getting stuck not building.
-Fix for rare game crashes related to the AI resource manager.