Macht das Jowood denn nicht schon seit jeher so? :wink:-Levi- hat geschrieben:einzig und allein auf unwissenden können sie hoffen.
von Marcel Kleffmann,
Torchlight - Bald im Handel, Patch und Demo
Das Action-Rollenspiel Torchlight (ab 13,49€ bei kaufen) wird am 23. März 2010 auch im Handel erhältlich sein (für 19,99 Euro), dies teilte der österreichische Publisher JoWooD Entertainment mit, der die Rechte am Vertrieb erworben hat. Bisher war Torchlight online, z.B. bei Steam, erhältlich.
Zudem ist ein Update (Steam) auf Version 1.15 aufgespielt worden. Auch die Demo wurde auf den aktuellen Stand gebracht.
Torchlight 1.15
- Five new challenge room maps obtainable as rewards for completing various quests from Vasman in Torchlight.
- New challenges await in the Tomb of the Awakened, Estherian Ruins, Dwarven Fortress, Molten Prison, and Black Palace.
- Challenge rooms offer players more of an interactive experience, and require some thought to successfully navigate - complete them and reap the rewards!
Content Fixes
- Root Golem Fire Breath now deals damage
- Ember Bolt had a bad value in higher levels
- Zealot lightning bolt now does damage
- Gem effects accumulating when recovering from socketed items
- Sushi Helm Recipe fix
- Added Blind Effect for modders
- New Unittype of Bossmap for modders
- Multiple spelling fixes
- Fixed a few spots where floor tiles where missing or had the wrong collision set
- Fixed various locations where monsters were getting stuck in some levels
- Limited Multi-language support added for modders ( tool coming )
- PERCENT_BLEND effect no longer sets the target - for modders
- Scale effect can now be permanent - for modders Code Fixes
- Option in Settings file to turn off steam cloud added
- Settings broke into 2 files. LocalSettings and settings
- Fixed rare teleport crash
- Fix for input latency on low FPS for skills; hotbar skills and items
- Alric Achievement now works on steam
- Fixed XP not being removed correct after death
- Passive skills now adhere to equipment requirements
- Fixed rare case when triggers wouldn't fire correctly
- Texture overrides fixed in paper doll view
- Fixed issue with some looping skills