Heroes of Newerth
09.04.2011 09:56, Marcel Kleffmann

Neuer Held: Nomad

Mit Version 2.0.23 hat der 77. Held Einzug in Heroes of Newerth gehalten und zwar: Nomad . Seine Fertigkeiten (Sandstorm, Mirage Strike, Wanderer und Edge Counter) werden in dem folgenden Video präsentiert.

Change-Log
Version 2.0.24
- Fixed a stringtable error with Engineer's Spider Mines
- Fixed a cosmetic shop model that was missing
- Fixed Nomad's third level of Sandstorm giving 1500% movespeed
- Updated the icon for Rosie Engineer

Version 2.0.23
- Fixed the Zzz above creeps for player controlled units
- Vagabond Leader,Minotaur, and Catman Champion now no longer use abilities against Magic Immune units

== Items ==
- Token of Life duration lowered from 10 minutes to 7 minutes
* Kongor's respawn time is still 10 minutes

- Bastard Sword removed from the game
- Halberd removed from the game
- Fortified Bracelet renamed to Fortified Bracer
- Talisman of Exile renamed to Amulet of Exile
- Great Arcana renamed to Arcana

Assassin's Shroud
- Fixed a tiny bug where if you had a high enough attackspeed you can proc Shroud bonus damage more than once on the same Shroud state.
- Bastard Sword replaced with a Broadsword
- Recipe cost increased by 200

Brutalizer
- Old:
* Bolstering Armband, Halberd, 1150 Recipe
* +6 Str, +30 Damage, Bash
- New:
* Mighty Blade, Quickblade, 1100 Recipe
* +10 Str, +10 Agi, +20 Damage, Bash

Runed Axe
- Renamed to Runed Cleaver
- Bastard Sword replaced with a Broadsword
- Damage lowered from 65 to 55

Savage Mace
- Old:
* Halberd, Halberd, Slayer
- New:
* Warhammer, Warhammer, Slayer

Slayer
- Cost lowered from 2400 to 2200

== Heroes ==
- Added a new Agility hero: Nomad
- Added a new Alt Avatar: Nomaddin
- Added a new Alt Avatar: Rosie Engineer

Empath
- Essence Link fixed so it links correctly when the person she is inside is moving very quickly
- Made the detection if the target becomes invulnerable better

Engineer
- Push from Turret increased by ~20%
- Damage from Energy Field changed from % based to 28/58/88 per second to all units inside
- Tinker removed. Replaced with Spider Mines
- Spider Mines
* 7 second cooldown, 90/100/110/120 Manacost
* Activate to consume one charge to place a Spider Mine at your location. Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
* Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
* Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.

Fayde
- Fixed illusions from switching targets if the target becomes invulnerable
- Improved the server performance of her stances and illusions

Forsaken Archer
- Fixed an exploit with effects and Crippling Volley

Pollywog Priest
- Made the target animate properly after finishing Tongue Tied

Predator
- Made damage on Carnivorous be nonlethal
* Fixes Predator killing enemy units when he shouldn't be

Rampage
- Fixed Stampede's projectile going through invulnerability

Scout
- Fixed Electric Eye so that if you use Detonate on the Eye, then it will put Scout's Detonate ability on cooldown
- The silence will no longer hit mechanical units

Slither
- Altered the effects of Poison Spray to fix it shooting off in the wrong direction

Succubus
- Fixed the dual-red wings so it moves with the target if the target is pushed

Valkyrie
- Frost modifier priority changed to fix issues in a real game with her projectile being invisible

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