von Marcel Kleffmann,
DoW II: Chaos Rising - Patch 2.2
Das Update 2.2 für Warhammer 40.000: Dawn of War II - Chaos Rising wird automatisch runtergeladen, wenn ihr euch bei Steam einloggt. Sowohl die Stabilität des Spiels als auch die Einheiten-Balance sollen mit dem Patch verbessert werden.
Global
- Users can now modify their keybindings, including camera controls, by changing values in the keydefaults.lua file in the Settings folder. The keydefaults.lua file will not exist until you first launch a multiplayer game after the patch. Please see the contents of keydefaults.lua for more information
Bug Fixes
Global
- Variety of stability fixes
- Fixed a crash that can occur when using driver-level anti-aliasing
- Fixed a crash due to a memory corruption in the final mission
- Fixed a bug whereby the blur rendering post-process effect would fail to work
- Fixed a bug whereby the game would hang in windowed mode in Vista or Window 7 - Please note that windowed mode is still not officially supported with Dawn of War II: Chaos Rising
- Fixed a bug whereby the game wouldnt run in Vista or Window 7 when parental controls are disabled
Campaign
- Players will no longer receive invalid wargear in the original Dawn of War 2 campaign
- Fixed an issue with right-clicking to pick up wargear causing the cursor to be locked in the facing position
- Fixed a scar error during the Uprising at Angel Forge mission
- Fixed an issue where the final boss of the Chaos Rising campaign would randomly regain full health
Multiplayer
- Fixed a crash that can occur during the kick voting process
- Fixed a crash when attempting to capture a power node
- Fixed a bug where wind-up weapons would unfairly fail to fire if the target leaves the range of the attacker during wind-up
- Fixed a bug where ranks will be reset under certain networking conditions
- Implemented an attempt to recover lost rank from old leaderboards
- Added music to free for all matches
- Fixed and issue where some power nodes did not have room to build all three power nodes in 2p Judgment of Carrion and 4p Calderis Refinery
Balance Changes
General
- 2p Judgment of Carrion has had its strategic points rearranged.
Chaos
- Inferno Bolters damage has been reduced from 39 to 35
- Chaos Predator max speed increased to 5.7 from 5.2
- Chaos Lord has had his armour type changed from Heavy Infantry to Commander
- Removed melee resistance from the Bloodcrusher
- Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher
- Bloodcrusher size has been changed to Large from Huge
- Bloodcrusher now has appropriate upkeep cost
- Plague Marine Champion death explosion will no longer hurt invulnerable units
Space Marines
- Predator Tank max speed increased to 5.7 from 5.2
- Assault Terminators with Storm Hammers and Thunder Shield
- Increased damage to 90 from 75
- Increased special attack damage to 67 from 65
- Assault Terminators with Lightning Claws
- Change damage type from Melee Heavy to Power Melee
- Decrease damage to 70 from 95
- Decrease special attack damage to 57 from 72
- Decrease splash damage to 12 from 20
- Removed additional 360 degree damage (20) from special attack
- Force Commander Terminator Lightning Claws
- Change damage type from Melee Heavy to Power Melee
- Decrease damage to 70 from 100
- Decrease special attack damage to 53 from 72
- Decrease splash damage to 12 from 20
- Removed additional 360 degree damage (20) from special attack
- Librarian's Smite ability will no longer sometimes instantly cooldown after firing
- Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack.
Eldar
- Fire Prism max speed increased to 5 from 4.5
- Wraithguard can no longer fire on the move
- Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member
- The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers
- The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers
Orks
- Looted Tank max speed increased to 5.5 from 5
- Stikkbomb_pvp damage type has been modified to damage units in buildings
Tyranids
- Ravener Tunnel HP has been reduced to 175 from 250
- Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times