Warhammer 40.000: Dawn of War 2 - Chaos Rising: Patch 2.2: Stabilität und Balance - 4Players.de

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Publisher: THQ
Release:
12.03.2010
Test: Warhammer 40.000: Dawn of War 2 - Chaos Rising
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“Die erste Erweiterung baut die Stärken des Rollenspiels aus, fügt neue Mehrspieler-Einheiten hinzu - kümmert sich aber nicht um die Schwächen des Hauptspiels.”

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DoW II: Chaos Rising - Patch 2.2

Das Update 2.2 für Warhammer 40.000: Dawn of War II - Chaos Rising wird automatisch runtergeladen, wenn ihr euch bei Steam einloggt. Sowohl die Stabilität des Spiels als auch die Einheiten-Balance sollen mit dem Patch verbessert werden.


New Features

Global

  • Users can now modify their keybindings, including camera controls, by changing values in the keydefaults.lua file in the Settings folder. The keydefaults.lua file will not exist until you first launch a multiplayer game after the patch. Please see the contents of keydefaults.lua for more information


Bug Fixes


Global

  • Variety of stability fixes
  • Fixed a crash that can occur when using driver-level anti-aliasing
  • Fixed a crash due to a memory corruption in the final mission
  • Fixed a bug whereby the blur rendering post-process effect would fail to work
  • Fixed a bug whereby the game would hang in windowed mode in Vista or Window 7 - Please note that windowed mode is still not officially supported with Dawn of War II: Chaos Rising
  • Fixed a bug whereby the game wouldnt run in Vista or Window 7 when parental controls are disabled


Campaign

  • Players will no longer receive invalid wargear in the original Dawn of War 2 campaign
  • Fixed an issue with right-clicking to pick up wargear causing the cursor to be locked in the facing position
  • Fixed a scar error during the Uprising at Angel Forge mission
  • Fixed an issue where the final boss of the Chaos Rising campaign would randomly regain full health

 

Multiplayer

  • Fixed a crash that can occur during the kick voting process
  • Fixed a crash when attempting to capture a power node
  • Fixed a bug where wind-up weapons would unfairly fail to fire if the target leaves the range of the attacker during wind-up
  • Fixed a bug where ranks will be reset under certain networking conditions
  • Implemented an attempt to recover lost rank from old leaderboards
  • Added music to free for all matches
  • Fixed and issue where some power nodes did not have room to build all three power nodes in 2p Judgment of Carrion and 4p Calderis Refinery

 

Balance Changes

General

  • 2p Judgment of Carrion has had its strategic points rearranged.

 

Chaos

  • Inferno Bolters damage has been reduced from 39 to 35
  • Chaos Predator max speed increased to 5.7 from 5.2
  • Chaos Lord has had his armour type changed from Heavy Infantry to Commander
  • Removed melee resistance from the Bloodcrusher
  • Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher
  • Bloodcrusher size has been changed to Large from Huge
  • Bloodcrusher now has appropriate upkeep cost
  • Plague Marine Champion death explosion will no longer hurt invulnerable units

 

Space Marines

  • Predator Tank max speed increased to 5.7 from 5.2
  • Assault Terminators with Storm Hammers and Thunder Shield
    • Increased damage to 90 from 75
    • Increased special attack damage to 67 from 65
  • Assault Terminators with Lightning Claws
    • Change damage type from Melee Heavy to Power Melee
    • Decrease damage to 70 from 95
    • Decrease special attack damage to 57 from 72
    • Decrease splash damage to 12 from 20
    • Removed additional 360 degree damage (20) from special attack
  • Force Commander Terminator Lightning Claws
    • Change damage type from Melee Heavy to Power Melee
    • Decrease damage to 70 from 100
    • Decrease special attack damage to 53 from 72
    • Decrease splash damage to 12 from 20
    • Removed additional 360 degree damage (20) from special attack
  • Librarian's Smite ability will no longer sometimes instantly cooldown after firing
  • Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack.

 

Eldar

  • Fire Prism max speed increased to 5 from 4.5
  • Wraithguard can no longer fire on the move
  • Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member
  • The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers
  • The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers

 


Orks

  • Looted Tank max speed increased to 5.5 from 5
  • Stikkbomb_pvp damage type has been modified to damage units in buildings

 

Tyranids

  • Ravener Tunnel HP has been reduced to 175 from 250
  • Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times

Quelle: DoW2-Forum

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