Mittlerweile kann ich das Spiel weiterempfehlen. Macht echt Spaß, ohne gravierende Bugs unso.
von Marcel Kleffmann,
Magicka - Weitere Patches
Das Action-Rollenspiel mit den zahlreichen Kombinationsmöglichkeiten der unterschiedlichen Magiearten hat wieder einige Updates und Bugfixes spendiert bekommen: Neben der Optimierung des 'Network Traffics' wurde eine häufige Ursache für Verbindungsabbrüche behoben. Die Patches für Magicka (ab 7,99€ bei kaufen) werden automatisch per Steam runtergeladen. Außerdem haben die Entwickler bekannt gegeben, dass bereits über 150.000 Exemplare des Spiels verkauft wurden und weitere Updates anstehen...
Fixed issues/bugs
-Network traffic optimizations.
-Books of magicks no longer fall through level.
-Cutscene skip bug in chapter 1 fixed.
-Player item desync on network clients fixed. (This will solve many different issues.)
-Fixed crash on clients when exploding objects.
-Fixed Thunderstorm distribution.
-Fixed chapter 3 bossfight initialization on clients.
-Fixed Random Teleport distribution.
New features/balancing
-Orc Berserkers' hit tolerance have been increased.
-Swampthings' strangle speed and damage have been increased.
-Mouse is now locked inside the window when playing with keyboard and mouse.
Known Issues
-Network uplink bandwidth, while improved, can be demanding
-Steam attempts to install XNA framework every time game is launched or rare occasion
-Quitting the game while the credits are rolling will not award a game complete
Fixed issues/bugs
-Fixed Khan spell absorption resulting in crash.
-Fixed crash when attempting to play two ambient sounds with the same id.
-Fixed issue with exploding Goblin bombers not dealing damage.
-Fixed issue with explosive objects not dealing damage.
-Fixed level progression issue when the captain in Chapter 1 is killed before he speaks.
-NPCs are removed when leaving a scene that one cannot return to. (Solves NPC cache is empty crash.)
-Fixed CTD in chapter 9 bossfight. (No area with key...)
-Fixed camera issue when using Staff of the Dead.
-Fixed Book of Magick jittering on network clients.
-Fixed issue when joining a game from the Steam client and Magicka is not running.
-Fixed rare crash in UPnP routine.
-Fixed crash when a character was overkilled by a buff.
-Fixed issue with items, magicks & missiles falling through the level.
-Clients no longer get stuck in-between scenes in chapter 1.
-Minor network optimizations.
-Fixed CTD when trying to use chat and playing with only gamepads.
-Quick Start no longer tries to join games incompatible versions or password protected games.
Features
-Khan shield spell changed to area blast.
Known Issues
-Network uplink bandwidth, while improved, can be demanding
-Steam attempts to install XNA framework every time game is launched or rare occasion
-Quitting the game while the credits are rolling will not award a game complete.
-Mouse outside screen in full screen with multiple monitors will minimize the game.
1. Februar
Fixed issues/bugs
-Fixed jittering caused by avatar move orders persisting on clients.
-Fixed issue where self shields would get desynced.
-Fixed so that elementals that werent initialized collided with beam spells.
-Fixed crash initializing a dialogue chain with a dead actor.
-Fixed crash due to navigation desync in chapter 2 secret area.
-Fixed "Too fancy for fireballs" achievement sometimes not being awarded.
-Fixed crash on Chapter 11 boss confuse ability.
-Fixed so that Chapter 12 boss does not start attacking before cutscene is done.
Features
-Added Chapter 1 Text in intro.
Known Issues
-Network uplink bandwidth, while improved, can be demanding
-Steam attempts to install XNA framework every time game is launched on rare occasion
-Quitting the game while the credits are rolling will not award a game complete.
-Mouse outside screen in full screen with multiple monitors will minimize the game.
-Crash due to leaving too many enemies alive in previous scenes (NonPlayerCharacterCache is empty)