Torchlight 2: Zwei weitere Updates - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.
Entwickler: Runic Games
Test: Torchlight 2

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Torchlight 2 - Zwei weitere Updates

Torchlight 2 (Rollenspiel) von Runic Games / Daedalic / Perfect World
Torchlight 2 (Rollenspiel) von Runic Games / Daedalic / Perfect World - Bildquelle: Runic Games / Daedalic / Perfect World
Für Torchlight 2 sind zwei weitere Patches veröffentlicht worden. Insbesondere die Performance bei Buff/Debuff-Leisten wurde verbessert, wenn viele Effekte dargestellt werden.

Released October 19, 2012
  • This is a small patch to fix a single crash issue with effects based on proximity, usually triggered in multiplayer by zoning with Battle Rage enabled.

Released October 18, 2012

  • Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

  • LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

  • Shield Bash bonus damage now deals the stated amount (charged and uncharged)
  • Wolfpack will properly strike turrets 
  • Bonuses due to proximity now always expire properly
  • Damage bonuses/reductions for Battle Rage properly expire 
  • Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit 
  • Pet damage bonuses are applied to effects

  • Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
  • Various issues resolved in Luminous Arena in multiplayer
  • Level determinism fixed (Was broken with precacheing in previous patch could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

  • Set reward for Inquisitor set altered to a functional bonus
  • Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target) 
  • Effects based on proximate monsters now work properly with socketables 
  • DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

  • Target Dummy is charm resistant
  • Fixed issue where rebinding Close All Menus could lock you in pause mode 
  • Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack) 
  • Pet enhancing bonuses work more consistently for pets attached to OTHER pets


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