von Julian Dasgupta,

Minecraft: Version 1.6 im Blick

Minecraft (Survival & Crafting) von Mojang / Microsoft
Minecraft (Survival & Crafting) von Mojang / Microsoft - Bildquelle: Mojang / Microsoft
Ein paar Neuerungen sowie eine große Zahl an Bugfixes - so sieht das Changelog für das nächste Update von Minecraft (ab 18,98€ bei kaufen) aus. Der Patch auf Version 1.6 soll im Laufe der Woche veröffentlicht werden.

Hier die vollständige Übersicht:

Added craftable maps
Added hatches
Added tall grass in some biomes
Mushrooms now spreads (very) slowly
Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* Added Nether support to multiplayer! Seems like a big feature.. should be on the list!
* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling




Kommentare

NekuSoul schrieb am
Wichtiger Schritt in Richtung Release. Viele, viele Bugfixes.
Das mit den Boostern find ich nicht schlimm, der Bug hat mich irgendwie sowieso gestört, weil er so unpassend "Anti-Physikalisch" ist.
Und das mit sich das Spiel so leicht modifizieren/cheaten lässt ist ja nicht schlimm. Das ist doch einer der besten Features (das natürlich auch noch überarbeitung bedarf). So was wird ja immer bei anderen Spielen bemängelt.
Ach ja: Wie bei allen ist natürlich niemand gezwungen sein Spiel zu modifizieren. :wink:
* Fixed the compass not pointing at the spawn location in multiplayer
Worauf haben die vorher gezeigt? Auf all die anderen Bugs? Notch? Oder einen Slime?
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
Endlich! Danke Notch!
Levi  schrieb am
xChrisx hat geschrieben:* Fixed minecarts next to each other causing extreme velocities (sorry!)
Viel schlimmer. :(
outch ... komplett überlesen :/ ... ok ... im gegenzug will er die boosterschienen flotter machen ... aber für legit-spieler ist das nen tritt in die besten stücke :( ... ich mein: wenn etwas den Spruch "It's not a bug, it's a feature" verdient, dann doch die "minecart-booster" ... welcher Bug hat schon so zuverlässig funktioniert, und wird so selbstverständlich benutzt?!
blöd ... PS: ich hoffe für notch, dass er endlich mal daran denkt, die Systemkonsole etwas auszubauen :( ... unter anderen um zum Beispiel das WETTER zu manipulieren :(
Pinocchi0 schrieb am
werd ich wohl mal wieder reinschaun. wenns kein cheaten gäbe und man monster nicht abschalten könnte hät ich nicht das gefühl mir das leben unnötig schwer zu machen. terraria hat wenigstens immer monster. wär zu schön wenn entwickler ihre gamefiles wirksam vor manipulation schützen könnten.
NPCS_1992 schrieb am
Am meisten bin ich auf die Falltüren gespannt... bin noch ein anfänger mit minecraft und find das spiel einfach nur genial!
Pyoro-2 schrieb am
tall grass?
Yayness! Pokemon fangen!
schrieb am
Minecraft
ab 18,98€ bei