o Mud/snow versions of ports are updated to match dry version o Fixed jungle tiles showing as clear (in British India scenario) o Other minor fixes
• Equipment file o New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter, Arado E-555 Strategic Bomber, Arado Ar-234 Tactical Bomber o Adjusted costs of Sahariana and Chevy recon units
• UI and controls o Minor adjustments in turn splash screen: scenario name is added to information shown; more screen space is used for victory conditions o Number of units in reserve is now shown as N+B, where N is the number of normal units, and B is the number of bonus units. o Prestige tooltip in the main UI now includes per-turn prestige bonus. o Unit’s battle history now includes unit upgrades. o It is now possible to deploy paratroopers in the air or on the ground, using the ground/air switch. o Actual ground state is now shown during deploy phase. o When both movement and attack is possible to a certain hex, the player can now choose movement or attack using ground/air switch. o On scenario result screen Enter now means “proceed” and “Esc means “view battlefield”. o Once spotted, immobile structures remain spotted on the map even if there are no units spotting them (like minefields). o Sort order in the unit list is tweaked: now SE units are always shown after “normal” units. o Added hotkey for Switch: W o On briefing/debriefing screen Enter can be used to close the screen (except when there is a choice of the next scenario). o In the scenario result screen Decisive victory, marginal victory and Loss now use different images. o The game no longer counts carriers when calculating dangerous hexes for strategic bombers.
• Modding o Weather action now includes sandstorms. o It is now possible to add new custom movement types. o Prestige condition added (via Map condition, choose “Axis prestige” or “Allied prestige” from the list) o New unit traits: “camo” (unit is hard to spot, like a minefield), “captureflag” (inverts predefined class ability to capture flags: infantry/tank/recon/AT lose it, other classes gain it), “kamikaze” (unit dies after attack), “missile” (air unit does not refuel on friendly airfields)
•Other o Added “dice chess” cheat. Similar to “chess”, but there is a certain limited randomization of combat results (unit’s chance to hit and suppress can vary +-20% from its normal value). o German localization of Africa campaign is included with this update. o Added german Manual to german localization. o Replaced russian Editor manual doc with pdf. o Fixed the issue with ground units sometimes deploying on the water without transports. o Various small fixes in russian localization.