VaniKa hat geschrieben:Ich bezweifle aber ganz stark, dass die Grafiken in der Auflösung erstellt wurden. Die werden in der Regel hochauflösend gezeichnet und dann herunter skaliert. Es wäre also kein sonderlicher Aufwand, das Spiel alternativ auch in einer höheren Auflösung anzubieten. Ich wünschte mir einfach, dass man als Spieler die Wahl hätte. Wer dann die Auflösung halbieren, vierteln oder achteln will, soll das gerne tun, indem er in den Optionen den "Retro-Modus" aktiviert. Dann wäre jeder zufrieden.
Zwei Auszüge aus Interviews mit Dave Gilbert dem Entwickler:
Mystery Manor: The graphics that appear in the screenshots have a retro look to them. Why did you choose this particular style for your games?
Dave Gilbert: I?d love to say something intellectual, like I was favoring realism of scenarios over realism of graphics, but the truth of the matter is that I didn?t have the budget for anything prettier. Low-res graphics are inexpensive, and a talented artist can make really good low-res graphics in a short amount of time. Hi-res graphics are much more expensive and take much longer to create. Since the key to my business plan was to release my games more frequently, low-res was (and still is) the way to go. I hope to improve the graphics someday soon, but that will have to wait until I have the budget for it.
AdventureGamers: Presumably the pixel art style of Blackwell was necessitated at least in part by budget, but going retro also has a definite nostalgic appeal. If you had the money, would you invest heavily in an artistic overhaul for future episodes, or do you prefer the old-school look in its own right (at least for this series)?
Dave: Being a part of the AGS community for so long, I?m so used to pixel adventure games that I think of it as totally normal. But that said, I would love to invest in an artistic overhaul if I had the money. Although, if my experience with Emerald City Confidential is anything to go by, having a budget means that the cost of...