Prison Architect
30.05.2014 12:36, Julian Dasgupta

Alpha 21 bringt Drogen in den Knast

Wenn sich Mark Morris und Chris Delay in einem Video die Ehre geben, ist es mal wieder soweit: Das monatliche Update der Alpha von Prison Architect (ab 6,25€ bei GP_logo_black_rgb kaufen) ist da.

Dank Update 21 können jetzt Drogen im Gefängnis kursieren, die üblicherweise über Besucher reingeschmuggelt werden. Derzeit gibt es Kokain, Heroin und Alkohol. Einige Insassen kommen bereits mit einem Suchtproblem daher, andere wenden sich Drogen zu, wenn sie gelangweilt oder unzufrieden. Bei allen Drogen gibt es eine gewisses Überdosisrisiko - ist kein Doktor zugegen, endet eine Überdosis tödlich.

Knastchefs können dem Problem mit zwei Therapieprogrammen entgegenwirken. Mit Methadon kann das Drogenverlangen herabgesenkt werden. Insassen mit Alkoholproblemen können sich hingegen in anonymer Runde treffen.

Der Spieler kann für die einzelnen Sicherheitsstufen unterschiedliche Tagesabläufe festlegen. Auch gibt es eine funktionierende Sprachauswahl. Aufständische Insassen können sich jetzt außerdem ergeben, wenn sie sich mit schwer bewaffnetem Personal konfroniert sehen. Dieses kann jetzt Warnschüsse abgeben. Schwächere Gefangene ergeben sich in der Regel recht umgehend, stärke oft dann, wenn auf sie geschossen wird oder sie gar verwundet werden.

= Narcotics

Prisoners can now take drugs (typically smuggled in through visitation), and develop addictions

Addiction gets stronger with each use of a drug

Prisoners go into withdrawal if they do not get their drugs fix quick enough

Some prisoners arrive with existing addictions, other prisoners try drugs when bored or dissatisfied

All drugs have a chance to cause an overdose, which is lethal unless immediately treated by a Doctor

The chance of overdose increases with the strength of the addiction

 

Currently included:

- Heroin

- Cocain

- Alchohol

 

Two new Reform programs to help combat drug addiction:

- Methodone program, a chemical suppliment that helps remove the craving of addicted prisoners

- Alchoholics anonymous meeting, a group therapy session aimed at reducing the psychological dependence on booze

 

Prisoners who refrain (or are prevented) from taking drugs for long enough to make it through withdrawal have a chance

to cure their addiction, Cold Turkey style.

 

= Advanced regime control

You can now control the regime for each security group independantly - Min sec / Normal sec / Max sec prisoners

Use this to rotate the actions of your different prisoner categories throughout the day

Regime 'Nothing' has been renamed 'Lockup', to better reflect its meaning. Prisoners must return to their cells during Lockup.

 

= Language selector

There is now a Union Jack flag in the Main Menu (top left) which can be clicked on to change the game langague

This opens the language selector screen, which shows all currently installed language packs (MODS)

In the STEAM version this screen also lists ALL language packs currently available via the Steam Workshop

Selecting any language pack will automatically download it and apply it, and the Union Jack icon will change appropriately

 

- Translation work : Many more hard-coded strings have been exported to the language file, ready for translation

 

= Surrender

Prisoners now have a chance to surrender when faced with lethal force

Armed guards shout warnings before opening fire. Weaker prisoners will surrender immediately, raising their hands in the air.

More aggressive prisoners may surrender after being shot at or wounded by gunfire.

Surrendered prisoners are immediately 100% suppressed, and will return to their cells after the armed guards have passed.

NOTE : Soldiers still do not shout warnings, and will not accept surrender once they have engaged a target.

 

- You can now assign discretionary punishments from a Prisoners rap sheet - up to 24 hours Lockdown (in cell) or 24 hours in Solitary

 

- Bank loans no longer count against you in the consideration of bankruptcy. So you can use a bank loan to escape bankruptcy if it is available.

 

- Fixed : Army trucks no longer get stuck on locked Road Gates

 

- In the "Names in the Game" list you can now select your entry and tick the box labelled "This is me"

This sets your prisoner avatar to this character. If you find yourself locked up within your prison,

this is the prisoner who will embody you.

 

- Many main menu screens now use better font sizes for lists

 

- Nutritional policy moved to Policy window. Policy now unlocked by Warden

 

- The maximum copy size of the Clone tool has been doubled from 6 squares to 12 squares

 

- Dog sniff range (drug detection) has been reduced slightly

 

- Improved visual effect for tazer fire

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