SimCity: Update auf Version 3.0 in dieser Woche - 4Players.de

4Players.de Das Spielemagazin. Kritisch. Ehrlich. Aktuell. 4Players.de Das Spielemagazin. Kritisch. Ehrlich. Aktuell.
Aufbau-Strategie
Entwickler: Maxis
Publisher: Electronic Arts
Release:
07.03.2013
Test: SimCity
50

“Im gegenwärtigen Zustand (Abstürze, Server-Probleme) ist SimCity trotz seines zwischendurch spürbaren Potenzials eine Enttäuschung. ”

Leserwertung: 61% [8]

Wie findest Du das Spiel?

Spielinfo Bilder Videos

SimCity
Ab 8.99€
Jetzt kaufen

Schnäppchen-Angebote

Stellenmarkt Jobbörse Jobware

Nachrichten

Folge uns

       

SimCity: Update auf Version 3.0 angekündigt

SimCity (Strategie) von Electronic Arts
SimCity (Strategie) von Electronic Arts - Bildquelle: Electronic Arts
Im englischen SimCity-Forum gaben EA und Maxis bekannt, dass der Patch 3.0 noch in dieser Woche veröffentlicht werden soll. Wenn das so weiter geht, dann ist die Versionsnummer von SimCity noch vor Weihnachten zweistellig ...

Der Patch 3.0 fügt neue Modelle für Hotel-Gebäude hinzu und verbessert das Verkehrssystem, u.a. durch Staffelung der Arbeitszeiten in Gewerbe- und Industriegebieten. Nachfolgend die Patch-Notes aus dem englischen Forum:

  • New: Added more Hotel models to increase hotel variety.
  • Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter. 
  • Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic. 
  • Traffic: Fixes one issue where a car won't move causing traffic to back up behind it. 
  • Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic. 
  • Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers. 
  • Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.
  • Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2. 
  • School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology. 
  • Audio: Tuned audio on French Police Station. 
  • Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley. 
  • Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city. 
  • Trading: Made gifting more reliable. 
  • Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant. 
  • RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home. 
  • RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours. 
  • RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present. 
  • RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in. 
  • Trees: Trees now last longer, but also do not eliminate as much ground pollution. 
  • Radiation: Radiation causes less ground pollution than previously. 
  • Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations. 
  • Transit: Improvements to lights to make rail look better at night. 
  • Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them. 
  • Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement. 
  • Roads: University pedestrian paths can now cross streets. 
  • Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently. 
  • Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage. 
  • Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks. 
  • Data Layers: Zones are now visible in heavy data layers. 
  • Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks. 
  • Buildings: Addressed some cases where buildings would stack on one another.

Letztes aktuelles Video: Video-Fazit


Quelle: EA, Maxis

Kommentare

Balmung schrieb am
Und wo sind neben den Patchs Notes die Bug Notes... will doch wissen was für schöne neue Bugs eingebaut wurden. ^^
ItsPayne schrieb am
In wenigen wochen volle versionssprünge, da soll mir einer mal die logik von erklären. Außer EA möchte damit zum ausdruck bringen, 3x innerhalb der frist groß nachgebessert, lüppt einigermaßen, ihr könnt uns rechtlich mal!
Asturaetus schrieb am
Ist das jetzt Version 3.0 des Spieles odes des Patches? :Kratz:
LueyTV schrieb am
Die unendliche Geschichte Part 99: Lasst es einfach EA und schaltet die Server ab und bringt im Januar doch direkt den Nachfolger - so läuft das doch sonst bei euch! :twisted:
Stormrider One schrieb am
Anscheinend wissen die selber nicht was die da programmiert haben :D
MFG
schrieb am

Facebook

Google+