The Witcher 3: Wild Hunt: Patch 1.05 und Change-Log veröffentlicht - 4Players.de

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3D-Rollenspiel
Entwickler: CD Projekt RED
Publisher: Bandai Namco
Release:
19.05.2015
19.05.2015
19.05.2015
Test: The Witcher 3: Wild Hunt
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“Höhere Sichtweite, besseres Licht, mehr Details: Auf dem PC bekommt ihr die hübscheste Kulisse - aber es ist nicht der enorme Grafiksprung, den man vielleicht erwartet hat.”

Test: The Witcher 3: Wild Hunt
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“The Witcher 3: Wild Hunt ist der krönende Abschluss einer tollen Saga. Freut euch auf ein grandioses Rollenspiel in verblüffend lebendiger offener Welt.”

Test: The Witcher 3: Wild Hunt
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“Grafisch nur etwas schwächer als auf PlayStation 4, begeistert der Hexer inhaltlich und dramaturgisch auch auf Xbox One.”

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The Witcher 3: Wild Hunt - Patch 1.05 und Change-Log veröffentlicht

The Witcher 3: Wild Hunt (Rollenspiel) von Bandai Namco
The Witcher 3: Wild Hunt (Rollenspiel) von Bandai Namco - Bildquelle: Bandai Namco
Für die PC-Fassung von The Witcher 3: Wild Hunt steht der Patch auf Version 1.05 via Steam und GOG.com zum Download bereit. Auch für die PlayStation 4 soll das Update (Version 1.04) bereits verfügbar sein. Der Patch vergrößert die Interface- und HUD-Elemente (inklusive der Text-Darstellung) - diese Veränderung betrifft in erster Linie die Umsetzungen für PlayStation 4 und Xbox One. Bei der PC-Version wird die Vergrößerung nicht so stark ausfallen, dafür wurde die Platzierung der HUD-Elemente bei Auflösungen bzw. Monitoren mit dem Seitenverhältnis 21:9, 4:3 und 5:4 überarbeitet. Erneut ist von diversen Stabilitäts- und Performance-Verbesserungen die Rede - gerade bei einigen Zwischensequenzen. Ansonsten wollen die Entwickler die Laufruhe der Kamera verbessert und diverse Quest-Probleme aus der Welt geschafft haben.

Change-Log der PC-Version:
  • Fixes a possible exploit by preventing certain drowners from respawning infinitely.
  • Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
  • Merchants now offer more weapon types.
  • Rebalances the prices of maps that can be purchased from merchants.
  • Clarifies a number of crafting diagrams.
  • Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
  • Increases the variety of loot dropped throughout the game.
  • Increases the variety of items available in shops.
  • Shops now only offer weapons with levels matching or exceeding the player character level.
  • Slightly reduces the amount of coin dropped from chests and monsters.
  • Deploys the Bovine Defense Force Initiative.
  • Fixes an issue where runestones could not be upgraded to greater runestones.
  • Reduces the spawn time of selected groups of NPCs.
  • Geralt no longer interacts with candles placed near chests and other openable objects.
  • Improves the smoothness of camera movement.
  • Fixes a number of issues related to horseback riding.
  • Fixes an issue where the player could not deflect arrows/bolts at longer distances.
  • Introduces a number of fixes in in-game communities.
  • Introduces a number of fixes related to combat.
  • Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
  • Fixes an issue where Geralt was sometimes unable to mount Roach.
  • Improves Geralt's movement, especially when he swims.
  • Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
  • Fixes a number of issues related to Vitality regeneration.
  • Fixes an issue whereby certain actions could be randomly blocked during gameplay.
  • Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
  • Fixes a number of minor tooltip and wording bugs.
  • Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options/Gamplay submenu.
  • Introduces a number of additional fixes to alt + tabbing.
  • Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.
  • Introduces a number of general stability and performance improvements.
  • Fixes an issue where in certain situations the game could crash while a save was being loaded.
  • Adds some missing translations in localized versions.
  • Ciri can no longer unlock fast travel points.
  • Improves the behavior of sails when viewed from longer distances.
  • Improves performance in selected scenes and cutscenes.
  • Fixes an issue where clouds and fog could flicker on some hardware configurations.
  • Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
  • Removes repeated sound cues on entry into GUI panels a second time.
  • Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
  • Improves the scale of selected elements of the GUI and HUD.
  • Introduces a number of bug fixes and user experience improvements in the GUI panels.
  • Introduces a number of small changes in the UI for gwent.
  • Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
  • Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
  • Adds an information prompt and Journal entries related to new DLC packages.
  • Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.
  • Introduces a number of fixes in key bindings.
  • Introduces new filters for the Alchemy and Crafting panels.
  • Fixes a number of minor issues where music tracks were not triggered in their designated locations.
  • Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
  • Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
  • Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
  • Reduces the number of Wild Hunt minions spawned during the Ciri's Story: Fleeing the Bog quest.
  • Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
  • Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
  • Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
  • Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
  • Geralt can now always play gwent with Madame Serenity.
  • Fixes an issue where Vernon Roche would not appear at the Hanged Man's Tree during the Eye for an Eye quest.
  • Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
  • Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
  • Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
  • Fixes an issue where some players experienced an infinite loading screen during the King's Gambit quest.
  • Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven's Treasure quest.
  • Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
  • Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
  • Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
  • Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
  • Fixes an issue where wolves were not visible in the Contract: Mysterious Tracks quest.
  • Fixes an issue where the player could not fast travel under certain rare circumstances.
  • Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
  • The player can no longer take on the Apiarian Phantom contract multiple times.
  • Fixes an issue where some players could not progress during the Broken Flowers quest.
  • Fixes an issue whereby the "Novigrad, Closed City" entry might have remained in the Journal indefinitely.
  • Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
  • Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
  • Fixes an issue in the Greedy God quest where the player could kill a monster twice.
  • Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
  • Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
  • Fixes an issue where Ermion could not leave Lugos' area during the Sunstone quest.

Letztes aktuelles Video: Beautiful World of The Witcher


Quelle: CD Projekt RED

Kommentare

SethSteiner schrieb am
Das mit der Chromatic Aberration scheint irgendwie In zusein und auch abseits von Games öfter mal zu kommen. Kann ich überhaupt nicht nachvollziehen, wie soviele Effekte. Das kann ja vereinzelt Sinn machen aber.. eben nur vereinzelt.
Lilrolille schrieb am
Temeter  hat geschrieben:Ganz zu schweigen von der Idiotie, Spieler in einem dedizierten MP-Spiel zu blenden.
Warum Idiotie?
Temeter  schrieb am
Manchmal ist weniger eben mehr. Völlig absurd wirds ja mit Chromatic Aberration, wo man Bildfehler schlechter Kameralinsen per Post Processing simuliert. :Blauesauge:
IMO runieren sich Spiele wie Battlefield 4 teils regelrecht die Optik mit dem ganzen Post Processing. In manchen Maps ist die Farbgebung einfach völlig absurd unrealistisch und hässlich. Ganz zu schweigen von der Idiotie, Spieler in einem dedizierten MP-Spiel zu blenden.
SethSteiner schrieb am
Ja, das Problem ist halt, dass anders als im Film niemand dasteht und sagt "so, hier jetzt dieser Effekt.", stattdessen kommt der eben immer, ganz egal ob er in dem Moment sinnvoll ist oder nicht. Echt schade.
Temeter  schrieb am
SethSteiner hat geschrieben:Hm mir ist da keine Änderung aufgefallen aber der Effekt an sich schon. Hatte was von Motion Blurr, so überflüssig und unrealistisch. Als wenn ich, wenn ich aus einem Schiffswrack rausschaue nur eine weiße Wand sehen würde. Effekte die, die Welt nicht braucht.
Das ist HDR (High Dynamic Range). In Maßen durchaus nützlich, aber wann setzen Devs ihre Technik schon in Maßen ein?
schrieb am

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