Kerbal Space Program
19.04.2016 20:00, Marcel Kleffmann

Patch 1.1 "Turbo Charged" steht bereit: Unity 5, Performance-Optimierungen, neue Benutzer-Oberfläche und mehr

Für Kerbal Space Program (ab 9,99€ bei GP_logo_black_rgb kaufen) ist der große Patch 1.1 "Turbo Charged" veröffentlicht worden. Squad hat fast ein Jahr an dem Update gearbeitet. Mit "Turbo Charged" wird das Spiel auf die Unity-Engine 5 umgestellt - inkl. 64-Bit-Unterstützung und massiven Performance-Verbesserungen. Zugleich wurden die Benutzer-Oberfläche komplett überarbeitet, die Tutorials generalüberholt, die KSPedia (Reference Guide) sowie neue Bauteile hinzugefügt und zahlreiche Bugs behoben. Das Update ist ungefähr 920 MB groß und steht via Steam (Rabattangebot: 40%) oder im KSP Store zum Download bereit. GOG.com und andere Plattformen sollen zeitnah mit Version 1.1 versorgt werden.

Change-Log-Auszug :
Unity5:

  • KSP now runs on Unity5, a massive upgrade from Unity4.

New UI:
  • The game UI has been completely rebuilt from the ground up on Unity's new native UI system.
  • All UI components and graphics have been improved or reworked to look and feel as they did before.
  • Removed expensive render-texture driven rendering scheme from before, expect performance increases everywhere.
  • The map view splines have been significantly overhauled, massively increasing performance on map view.
  • Map View orbit splines now fade gradually towards the trailing side to indicate orbit direction.
  • Completely revised MapView icons implementation for a much cleaner and faster solution that is much more expandable and robust.
  • Added search field in Editors.
  • Crew Portraits in flight scroll smoothly, allow tweaking how many are displayed at once, show extra crewmember info on hovering.
  • Part Temperature gauges reworked and given new graphics.
  • Fixed IVA atmosphere gauges to match the UI gauge.
  • Fix altitude tumbler saturation when under physical warp.
  • Fix negative funds/science, display bugs with strategies affecting costs.
  • Action group cluster buttons (gear, lights, sas, rcs) disable with loss of control source (probe without EC, empty pod, etc).
  • Landing gear button detects state of landing gear/legs during rollout (no gear or all gear up, and the light will be off).
  • The tooltip on the EVA button is now much more verbose if there is a problem.
  • Fix some bugs with building unlock abilities text.
  • Fix craft thumbnail saving for special characters.
  • Astronaut complex and editor action group part names now display the title, rather than the internal part ID.
  • All ModuleResource entries now print the same way, offer additional flexibility there for printing (non-default units, SI prefixes).
  • Auto-warp (eg, warp to point in orbit and warp to next morning) can be canceled via the GUI (warp triangles or next morning button).
  • Date/time formatting is now in a replaceable interface and can be customized by mods.
  • True anomaly is now always in radians.
  • Tweakables get locked along with Events.
  • Update community link in main menu to point directly to new forum.
  • Sped up cheat menu delays, and made them autohide cheat menus if held down twice as long.
  • Filter debug menu cheats by game mode.
  • Part highlighting now respects F2 (hide UI).

Graphics:
  • Enhanced ocean water surface shader in Kerbin, Eve and Laythe, greatly reduces visible tiling, and looks much more watery.
  • Most parts have been upgraded to use Unity5's new PBR lighting model for more subtle, nuanced lighting. 
  • Editor interior lighting was redone for all interior scenes, using Unity's new lightmapping engine. 
  • Improved underwater FX tinting/fogging system.
  • Moved underwater tinting into the atmosphere shader.
  • Improved atmospheric halo/corona at low altitude thanks to blackrack/SkyToneMapper.

IVA:
  • Added Interior Overlay View mode, draws the interior spaces of a vessel on top of the normal external view.
  • All IVA spaces revised and improved to look good in IVA Overlay mode.
  • Masking geometry added to IVA spaces so they aren't visible from nonsensible angles or show backface geometry.
  • Fixed incorrect sun light direction in IVA space.
  • Added new IVA model for the Mk2 inline cockpit.

Video: Xbox-One-Trailer

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