Monochroma (zum Test) wird ab kommenden Dienstag (24. Juni) im Handel erhältlich sein, dies gab Publisher Crimson Cow bekannt. Die Box-Version erscheint damit drei Monate später als es ursprünglich geplant war. Neben dem Spiel befinden sich in der Verpackung noch der Soundtrack (CD), zwei Postkarten mit Artworkmotiven, ein 16-seitiges Comic und ein doppelseitiges Poster.
Da die Digitalversion des Spiels bereits vor einiger Zeit veröffentlicht wurde, wird die Box-Fassung mehrere Patches enthalten. Neben kleineren kosmetischen Verbesserungen haben die Nowhere Studios u.a. die Steuerung optimiert sowie mehrere Rätsel überarbeitet.
New features: - Full Controller Support
Improvements in gameplay: We reworked all the puzzles and action scenes that frustrates the players. - Avoiding pixel jumps - Avoiding trial and errors - Avoiding unnecessary deaths - Removing repetitive actions - Improving the visibility of important parts, hints and interactables - Reworking the camera zones and angles
Improvements in controls: We wanted to smoothen the controls by: -Fixing the jump distance while sliding (removing air-control during sliding state) -Adding an auto-climb feature for objects that we can't hold on to. -Shortening the recovery time of landing (the recovery time depends on how high you fall off) -Removing the recovery time on ropes and ladders
Improvement in physics: - Floating objects physics have been reworked - Movables act more naturally when pushed off from edges
Bug fixes: - Brightness adjustment on the menu is more effective - Brightness issue of Mac version is fixed - Several bugs that causes the player to get stuck have been fixed - Fixed the problem that causes the character to not get hold at some edges - Fixed lots of visual bugs - Some minor localization fixes
Performance improvements: - Lowered the GPU load of a few scenes on each chapter - Lowered the memory exceptions and memory requirements of 2nd chapter