Galactic Civilizations 3: Erster Patch erhältlich - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.
Entwickler: Stardock
Publisher: Stardock
Test: Galactic Civilizations 3

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Galactic Civilizations 3: Erster Patch erhältlich

Galactic Civilizations 3 (Strategie) von Stardock
Galactic Civilizations 3 (Strategie) von Stardock - Bildquelle: Stardock
Stardock hat den ersten Patch für sein Strategiespiel Galactic Civilizations 3 veröffentlicht. Dabei bügelt das Update nach Angaben von Gamespot nicht nur Bugs aus, sondern fügt auch mehr als ein Dutzend weitere Achievements hinzu und erlaubt die Verwendung eigener Fraktionen in Mehrspieler-Partien.

Zudem soll die KI verbessert worden sein. Gleichzeitig wurden ihre Boni etwas verringert, um die richtige Balance weiter zu gewährleisten. Auch die Wartezeit bei Zügen der KI soll vor allem auf größeren Karten deutlich verkürzt worden sein. Hinzu kommt die Korrektur von Rechtschreibfehlern, die Minimierung von Abstürzen und auch der Mehrspielermodus soll stabiler laufen.

Hier die kompletten Patch Notes im Original:


    Enabled Custom Factions in multiplayer (with fixed to make this stable)
    Added new Steam achievements for:
        Survey an anomaly in a dust cloud/nebula
        Declare war before you have Universal Translator
        Destroying an enemy Faction
        Using a wormhole
        As the Iconians, take back Iconia (the Yor homeworld) from the Yor
        Control all relics on the map
        Survey 15 anomalies in a game
        As the Yor, destroy the Iconian faction
        Have 12 or more trade routes
        Use Core Disruption invasion 10 times in one game
        Be at war with 5 different factions at the same time
        Win a battle
        Destroy more than 15 enemy ships in a battle
        Destroy more than 7 pirate bases
        Unlock all the Benevolent ideology traits
        Unlock all the Malevolent ideology traits
        Unlock all the Pragmatic ideology traits


    Fixed the malevolent Mining Accident colonization event choice (it was giving +50% growth instead of -50%)
    Fixed a bad adjacency bonus on the Preparedness Center (it was giving +95% resistance for each level!?!)
    Fixed a crash if you hover over an out-of-bounds tile while using the teleport cheat
    Fixed the "Win the Campaign" cheat
    Fixed an issue causing ships to go off the screen in the battle viewer
    Upgraded the version of Miles (the sound system) to fix sound issues and memory leaks
    Many multiplayer fixes around lobbies and restored sessions
    Fixed an issue where multiple simultaneous invasions would show the wrong info in the results window
    Fixed a crash when attacking a planet with two fleets in the same action
    Fixed a crash if a transport tried to invade a planet at the same time that it was joining a fleet
    Fixed a crash if you fought 2 battles against one defender with spawned fighters and canceled the first battle in the same turn
    Fixed an issue that would cause you to not be given ships by ideological events and anomalies if you obsoleted those ship designs in your ship lists
    Fixed an issue where the planet keeps spinning in the battle viewer even if the simulation is paused
    Fixed an issue where the old minimap border stuck around if you started a game within a game (only noticeable if you changed map sizes between those 2 games)
    Fixed lots of typos
    Didn't add any new typos!
    Fixed an issue with ridiculously wide monitors (we were scoffing at the 3000 x 1080 resolution until we got a monitor to test it on, it looks pretty awesome)
    Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard's queue and sends an Alert/Notification to the player to let them know)
    Fixed a crash when going from the campaign to a multiplayer game
    Fixed a stuck turn when the AI invades two planets at the same time
    Fixed weekly treaty income not showing up in the production sub window
    Fixed an issue allowing the player to get peace with the AI in scenarios (like the campaign) where peace isn't allowed
    Fixed the jitterbug (AKA ships no longer wiggle when moving on large maps)
    Fixed the Kinetic Accelerator to correctly boost the range of Kinetic weapons
    Fixed the Quantum Leap ideological trait (it wasn't applying its +5 research per colony bonus)
    Fixed the missing icon for Barrier System Focus
    Fixed an issue allowing Food Distribution to be buildable while Xeno Irrigation was already built
    Fixed the High Output Mining techs
    Fixed the prereqs on the Biomass Resequencer
    Fixed an issue where decay wasn't being applied for synthetic life. Decay is the process where population shrinks if you have more people than your population cap supports.
    Fixed an issue where if a players faction power got high enough it would overrun and flip to 0, causing the AI to surrender


    Canceling an improvement rush will now refund the player the cost of rushing the item and re-enable the Buy button.


    General AI strategy improvements
    Reduced bonuses given to the AI due to the AI being smarter


    Removed some release level debug
    Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates) 

Während der Patch das Spiel auf die Version 1.01 anhebt, soll in den kommenden Wochen ein Update auf Version 1.1 erscheinen, bei dem auch die Unterstützung von Steam Workshops enthalten sein wird.
Letztes aktuelles Video: Tutorial fuer Einsteiger

Quelle: Gamespot


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