Killing Floor 2: Update "Revenge of the Zeds" bringt PvP-Modus "Versus Survival" mit steuerbaren Zeds -

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Killing Floor 2: Update "Revenge of the Zeds" bringt PvP-Modus "Versus Survival" mit steuerbaren Zeds

Killing Floor 2 (Shooter) von Tripwire Interactive
Killing Floor 2 (Shooter) von Tripwire Interactive - Bildquelle: Tripwire Interactive
Für die Early-Access-Version von Killing Floor 2 ist das große Update "Revenge of the Zeds" veröffentlicht worden (7,8 GB). Mit dem Patch wird der PvP-Spielmodus "Versus Survival" eingeführt, in dem sechs Zed-Jäger gegen sechs von Menschen gespielte Zeds antreten. Elf unterschiedliche Zeds sind spielbar und haben im Vergleich zu den computergesteuerten Varianten deutlich mehr Fähigkeiten. Darüber hinaus ist die neue Karte "Prison" enthalten und mit dem neuen Live-Update-System sollen fortan viele Balance-Anpassungen vorgenommen werden können, ohne neue Server- oder Client-Versionen herauszubringen.

  • New PVP Gamemode - Versus Survival
  • New Map - Prison
    • with new map achievements
  • New Offperk Weapons - Sharpshooter perk and remaining weapons will follow
    • LAR
    • Crossbow
  • Live Update system
    • This will allow us to update many game values for game balance without shipping a new client or server build
  • Game Conductor System
    • The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
    • On HoE difficulty, the GC only throttles up from the baseline, never below
  • Item Crafting System
    • Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
    • Craft Weapon Skins or Cosmetic Accessories
      • 10 Common Material > 1 Uncommon Item
      • 10 Uncommon Material > 1 Rare Item
      • 10 Rare Material > 1 Exceptional Item
      • 10 Exceptional Material > 1 Master Crafted Item
  • Over 70 new community workshop items shipped in the following new Supply Crate and USB series
    • Horzine Supply Crate | Series #3
    • Horzine Supply Crate | Series #4
    • Horzine Supply Crate | Series #5
    • Horzine Supply Crate | Series #6
    • Tactical Horzine Encrypted USB
    • Predator Horzine Encrypted USB
    • Emergency Issue Horzine Encrypted USB
    • Street Punks Horzine Encrypted USB
    • Horzine First Encounter Encrypted USB

VS Survival Additions
  • Added the ability to play as Zeds (Part of Vs Survival)
    • Alpha Clot
    • Slasher Clot
    • Gorefast
    • Bloat
    • Husk
    • Crawler
    • Stalker
    • Siren
    • Scrake
    • Fleshpound
    • Patriarch
  • Alpha Clot abilities
    • Slashing Attack
    • Grab
    • Commanding Shout (Roar)
  • Slasher Clot abilities
    • Slashing Attack
    • Heavy Attack
    • Roll
    • Leap
  • Gorefast abilities
    • Light Attack
    • Heavy Attack
    • Area of Effect Attack
  • Bloat abilities
    • Slashing Attack
    • Puke
    • Lay Mines
  • Husk abilities
    • Cannon
    • Flamethrower
    • Melee Attack
    • Suicide
  • Crawler abilities
    • Light Attack
    • Heavy Attack
    • Suicide
    • Leap Attack
  • Stalker abilities
    • Light Attack
    • Heavy Attack
    • Dodge
    • Siren abilities
    • Scream
    • Vacuum
    • Bite
  • Scrake abilities
    • Light Attack
    • Heavy Attack
    • Whirlwind
  • Fleshpound abilities
    • Light Attack
    • Heavy Attack
    • Rage Mode
  • Patriarch abilities
    • Melee Attack
    • Chain Gun
    • Tentacle Grab
    • Missile Strike
    • Heal
    • Mortar Barrage

  • Third person character animations should now look better when characters are looking about and aiming
  • Headshots now impart force on the ragdoll from the direction of the blow
  • All Zed attacks impart some force to players
  • Removed recoil kick when jumping and firing (does not affect boomstick jumping)
  • New Crate and USB opening animations and rarity sound fx
  • Weapon Skin Icons have been re-worked
  • Players can now equip weapon skins directly from the new item UI
  • Depth of Field has been added to the gear menu
  • New 9mm sounds
  • Revised gamepad controls
  • Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3: not named ingame yet)
  • UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options)
  • Players will now drop their best weapon on death if the weapon they have out cannot be dropped
  • Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios
  • Flashlight brightness has been tuned
  • Items purchased from the ZedConomy Store are now tradeable, but not marketable.
  • Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably
  • General optimization pass, some users may notice performance gains

  • Increased speed of AA12 elite reloads
  • Decreased cost of AA12 (1700 > 1500)
  • Increased speed of equip and putaway for welder
  • Increased speed of equip and putaway for healer by 2x
  • Speed of healing others and yourself has been increased
  • Increased speed of equip and putaway of all weapons by 60%
  • Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds

  • Possible fix for “Phantom Projectiles” issue with projectile weapons
  • Fixed some issues with the Husk sprinting animations
  • Fixed some spectating UI issues
  • Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle
  • Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go
  • Fixed Berserker attack speed UI display
  • Possible fix for trader not filling ammo when you only need a few bullets
  • Fixed an issue where you could stand on top of dosh bling
  • Fixed some issues with FLEX on KF-VolterManor
  • Fixed some pathing issues in the Birthday room of KF-Bioticslab
  • Fixed some issues with rarity and conditions of weapon skins
  • Fixed an issue where Rack Em’ Up UI would persist after death or perk swap
  • Fixed an issue where you couldn’t break zed limbs in real time

Known Issues
  • You cannot parry player controlled zeds in Versus
  • May be some clipping issues with some of the new cosmetics
  • May be some pathing issues with KF-Prison

SDK/Mod Workshop
  • Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
Special note on FLEX: We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. Special note on Versus Survival: Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s) New Languages Supported Thanks to Steam Translation:
  • Czech
  • Danish
  • Hungarian
  • Portuguese
  • Turkish
  • Ukrainian

Quelle: Tripwire Interactive
Killing Floor 2
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Lellebebbel schrieb am
Das gibt es noch genau so. Wird sich so schnell auch nichts dran ändern. Halt doch... mit dem Update droppen noch mehr USB-Crates und dergleichen. Hurra.
DonDonat schrieb am
Klingt auf jeden Fall nicht schlecht, leider hab ich das letzte Mal als ich KF2 gespielt habe Bekanntschaft mit dem, zu dem Zeitpunkt neuen, "Mircotransaction"-System gemacht was mir so gar nicht gefiel...
Gibt es das immer noch so oder hat sich da seit der Einführung was geändert? Wenn ja, würde ich KF2 wohl mal wieder einen Blick abstatten :)
schrieb am