Moonrise wird eingestellt, die Absatzzahlen im Early Access Programm wie auch bei der iOS-Version reichten nicht aus, um Weiterbetrieb sowie -entwicklung zu finanzieren:
https://undeadlabs.com/2015/08/news/the ... -moonrise/What we?ve found is that while some people really love Moonrise, there were unfortunately many more people who played the game and then moved on after a few days. For a standalone, offline game that might be fine; but for an online game with significant server hosting costs and an expectation for ongoing development and new content, it can mean a game that not only doesn?t pay for it?s development costs, but might even cost money to operate. As you can imagine, that?s not something that makes sense for an independent studio like Undead Labs, nor for that matter would it be a good business decision even for a large publisher.
In light of this, we won?t be commercially releasing Moonrise. There are some fantastic elements to the game that we?re extremely proud of, and those might find their way into a future game someday, but for now we?re going to make some changes to the game that make it a blast to play for our existing players.