Descent: Underground: Europa-Server, Survival-Modus und Verbesserungen - 4Players.de

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Publisher: -
Release:
2016
2016

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Descent: Underground - Europa-Server, Survival-Modus und weitere Verbesserungen

Descent: Underground (Action) von
Descent: Underground (Action) von - Bildquelle: Descendent Studios, Inc.
Für die Early-Access-Version von Descent: Underground ist das Crusoe-Update (2451) veröffentlicht worden. Es umfasst den Survival-Modus (Horde-Modus; kooperativ spielbar), den Modus "Miner Mayhem" (Capture-the-Flag-Variante), eine neue Karte, 3D-Power-Ups sowie Verbesserungen bei der Performance und bei der Benutzeroberfläche. Außerdem gibt es fortan Server in Europa (Change-Log).

NEW STUFF & Patch Notes (2451)
  • NEW GAME MODES -
    • SURVIVAL MODE - How long can you survive when the mine itself is trying to destroy you? Play co-op with up to three other players and try to hold out until help arrives!
      • Survival is currently available on Charon.
      • Destroy hostile bots (they get harder and smarter over time!)
      • Capture all of the active nanofactory control relays to respawn fallen comrades and repair your ship.
      • Bring a Shaman to heal teammates!
      • New medal progression for Survival mode - gotta catch 'em all!
    • MINER MAYHEM - Search for lost miners, pick them up, and capture, er... liberate, um... rescue them by returning them to your team's base!
      • Miner Mayhem is currently available on Colosseum and Rama.
      • Minimum players is 4.
  • PERSISTENT LOBBY -
    • Create a match to fully suit your preferences: the match creation menu now allows configuration of many match parameters!
    • Click "Change Match Settings" to set your preferences if you change your mind while in the lobby.
    • You will stay with the same people after a match ends unless you choose to go back to the Drone Bay.
    • Some game modes and maps may not appear if the number of players currently in your lobby exceeds the maximum allowed player count for those particular modes (for example, a lobby with 5 players in it will not show Charon-Survival as an option).
    • You can change drone selection in the match lobby! And you can see what the other players are going to be flying as well!
  • DRONE BAY REARRANGEMENT - the Drone Bay UI has gotten a bit of a facelift.
    • The back and options buttons have been moved to be more consistent with other menus.
    • In addition, there is now a separate "exit" button, so that you no longer have to go back to the title screen to exit the game from the Drone Bay.
    • Drone selection has been changed to a 2D element of the UI, finally resolving the issues with varying aspect ratios cutting off the ends of the menu. In addition, this has allowed in-lobby drone selection.
  • SINGLEPLAYER MENU - From the Drone Bay, you can select map and game modes for offline play, including Survival mode!
  • EUROPEAN SERVERS - You can select "Europe" or "North America" as a server location! You can set your default preference in the Gameplay Options menu.
  • NEW MAPS - CHARON - A defunct mine, purchased at auction from the bankrupt Kessel corporation. Built for Survival mode, Charon might be shut down, but is it really... abandoned?
  • NEW MEDALS - More per-match awards! In addition to longer kill streaks and Survival awards, we have medals unique to the Panzer, Warlock, and Shaman!
  • SHIP MAKEOVER - All ships except the Shaman and Warlock have gotten new paint jobs! Player ships now sport a tan-and-black color scheme, while enemy bots are now painted a terrifying red.
  • WEAPON POSITION ADJUSTMENTS - The guns on many of the ships have been moved out a little bit to allow better shot coverage and to not clip through the cockpit.
  • 3D POWER-UPS - Our power-ups went off their diet and are now much less flat.
  • DEACTIVATOR - Concussion Missiles and Frag Cannons now display and appear properly when stolen. The Deactivator now consumes energy and loses targets outside the beam as intended.
  • GAME MODE REFINEMENTS - Game modes have been adjusted to refocus victory conditions on the actual objective of the match, and the scoreboard now sorts accounting for this.
  • FRAG CANNON UPDATE - The Frag Cannon has finally gotten its own muzzle and its HUD icon has been updated to match.
  • NEW SOUND CATEGORIES - "Voice" and "Environment" have been added to the sound settings menu. No longer will the round doors and lava give people tinnitus.
  • The Panzer's Blast Shield now consumes less energy from damage absorption. Panzers should be able to hold out longer as they defend their allies from incoming fire.
  • Bots will no longer be able to instantly fire as soon as they spawn.
  • Destructible Grates should now all have a consistent look.
  • Players earning Medals is once more announced in the log!
  • On-HUD medal announcements now last a little longer for better visibility.
  • Weapons mysteriously started to ignore players' auto-switch configuration in the last release. This has been fixed.
  • The death roll has returned from its vacation.
  • Missile lock warning has been fixed.
  • Clicking any exit button will now bring up a dialog asking if you're sure you want to quit D:U.
  • Locked/secure doors now only send a message once per second when a player fails to open them.
  • The cockpit material has been improved.
  • Performance on a number of maps has been improved.
  • Menu screens no longer allow dangerously high framerates.
  • Our attempt to put the bots through anger management has failed- they will now growl ferociously again.
  • Major bug assassinations.
  • Minor bug fixes and tweaks.

Letztes aktuelles Video: Trailer zur kuenstlichen Intelligenz


Quelle: Descendent Studios Inc.

Kommentare

ChrisJumper schrieb am
Oh cool ein neues Descent!!!!
Aber einen wirklich großen Sprung scheint das nicht gemacht zu haben, interessant schaut es aber trotzdem aus.
schrieb am

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