LEGO Worlds - Drittes Update für den Early-Access-Sandkasten
Für die Early-Access-Version von Lego Worlds (ab 24,99€ bei kaufen) steht das dritte Update zum Download bereit. Probleme mit der Fahrzeug-Kamera und diverse andere Bugs sollen nach der Installation der Vergangenheit angehören. Darüber hinaus verfügen einige Charaktere über neue Quests (nach der Freischaltung) und die Darstellung des Himmels wollen die Entwickler verbessert haben.
Quest System Improvements Several Characters now also have quests AFTER they're unlocked. This will allow us to author more interesting quests down the line and even allow for us to create random events that occur within the worlds. Perhaps you'll find some spooky goings-on?
Updated Skybox A huge overhaul to the skybox system shows off much improved visuals during both day and night and sees a vast improvement to the natural lighting. From the warm glow of sunrise, through to the twinkling starry nights, your world looks drastically more alive. And fear not, the improved lighting is actually more efficient than the previous setup, so performance won't suffer because of it.
Vehicle Camera Fixes We've improved the vehicle physics and sharpened up the camera while you're in vehicles. The controls still remain the same for now – with options to come a little later – but these changes mean the vehicles now handle more like you'd expect when using WASD.
Fixtures and Fittings Does your house have a noticeable breeze/blizzard/volcanic burn running through it? Not sure we can do much about the last one without some industrial air conditioning, but for the rest there is now a selection of working doors and windows in the Brick Building tool! Time to renovate your existing models and make some new ones too! We'll add more to future updates, and we certainly haven't forgotten about other bricks, which will come in the future too.
More Varied Item Discoveries Tied in to the quest system, some item discoveries now make more sense. For example, we recently unearthed the shocking revelation that apples are actually found on trees rather than in chests as previously thought, so you'll have to find a suitable tree and give it a whack. There are a number of other examples, but we're not telling you all of them, that's your job to figure out.
Brick Build Blueprints As well as finding cool items in big chests, you'll now also have a chance of finding a blueprint for some super cool brick builds. When found, they'll be added to your brick builds grid in the menu allowing you to place it whenever you want.
Picture Album Remember those pictures you took with the camera? Now you don't need to go foraging for them on your computer, you can view and delete them on the front end.
Items Backpack We're adding a very simple but much quicker way to get to your items. Like many of you, we feel it's important for gameplay that we don't keep them embedded in the menus any longer, especially now they're becoming more fun and useful.
Minimap Update We've added a nice little feature to the minimap. If you click on it (mouse & keyboard only for now), you will be given a 3D overview of the areas in the world you've visited, similar to the preview when you choose your world on the front end. It's great for tracking progress and finding your bearings!
Content There are several new characters (which are SPOOKILY relevant to the time of year), vehicles and props available to discover and unlock too. Make sure to consult with other players to see where they can be found – some of them are really quite rare!
LEGO Worlds v0.40 Patch Notes Major Bug Fixes
Various Stability/Crash Fixes
Updated localised strings
Fixed rare Occurrence where player was able to tag away from the playable character
Fixed an issue with coastline generation
Fixed a render issue with certain brick types on low/medium graphical settings
Fixed Alt+Tabbing causing loss of camera controls
Fixed to slope matching not functioning correctly with terrain tools in certain cases
Fixed WASD keys still registering inputs when game is running in windowed mode and not focused
Fixed corruption of water terrain on front-end world preview on certain machines
Fixed camera not following or rotating correctly with chase mode enabled
Fixed some cases where 2-core CPU's stall when using certain terrain tools
We're aware of the issue that is causing this and will continue to address this in future patches.
Minor Fixes/Tweaks
Mouse wheel zoom is now more granular
Resolved an issue where player could place props above ground, resulting in floating props
Resolved a problem where manual deletion of single bricks wasn't registering in 100% of cases
Fixes to various Gingerbread man animations
Drowning no longer makes you immune to drowning
Resolved an issue with camera not returning to player focus when completing a quest
Death Debris added to various creatures
Corrected a problem with the mini-map that caused caves not to appear
Underwater VFX should no longer appear on-land
Player heart colour will no longer quickly flash between blue/red when at water surface level
Fixed rare issue where prop debris would float upwards if there was a water volume above it's location
In-game Save & Exit option now returns you to the main menu rather than to the title screen
Fixed a problem with looping Bicycle audio dropping out at odd intervals
Undo option in Brick-by-Brick menu now has audio underwater
Fixed duplication of items in certain animations
Selecting a prop that contains an inventory item then cancelling or exiting out of placement mode no longer leaves the prop floating in the air
Volume of certain ambient night themes has been adjusted
"Clear All Discoveries" should no longer ignore certain models
Texture update to the Elephant
Adjustments to cave generation algorithms
Undo/Redo should now function correctly when affecting edits made by the Smooth Terrain tool