Der Herr der Ringe: Die Schlacht um Mittelerde: Details zum kommenden Patch 1.03 - 4Players.de

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Entwickler: EA Los Angeles
Publisher: Electronic Arts
Release:
01.10.2008
Test: Der Herr der Ringe: Die Schlacht um Mittelerde
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Leserwertung: 83% [12]

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Schlacht um Mittelerde: Patch-Details 1.03

Electronic Arts arbeitet unter Hochdruck am Patch 1.03 für Der Herr der Ringe: Die Schlacht um Mittelerde. Einen Releasetermin haben die Entwickler noch nicht genannt, dafür aber das komplette Change-Log veröffentlicht:

Generic:
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• Darkness and Freezing rain now take longer to recharge (5 min) than their effectiveness time (3 min)
• Cloudbreak recharge time is now 6m 15s
• Summoned Elves duration reduced (2 mins from 3 mins)
• Summoned Eagles duration reduced (1m30s from 2 mins)
• Balrog now haS a faster wings-takeoff animation (0.7s from 1.7s), improving the AotD vs Balrog scenario balance
• Balrog sensibly more resistant to magic damage like the one from Lightning Strike (80% damage taken from 100%)
• AotD damage vs the Balrog reduced (approx. 30% of the original)
• Balrog whip can now target air units, reload increased (30s from 5s), damage vastly increased (1 whip = dead eagle, 1/3rd health nazgul, half health lvl5 White Gandy), heroes can't resist it's knockback anymore
• Balrog whip attack now has a special damage multiplier (x15) making it able to overflow Gandalf's bubble shield and bring a full health level 10 White Wizard down to 40% health. Lethal damage if Gandalf is casting any spell
• Balrog now takes less damage from Eagles (40% from 100%)
• All infantry Forged Blades damage per second reduced by one third
• All basic infantry now more resistant to specialist damage (Pikemen, TG, Elven, Rhun). It's now 29%/20% (from 50%/40%).
• Basic Infantry Heavy armor fire vulnerability slightly increased (20% damage taken from 0%)
• Catapult, trebuchet (60% from 100%) and ballista (50% from 100%) now more resistant to Ent damage
• FoD Castle Towers base damage increased (25 from 20)
• Final balance of cavalry: Howl Warg > HS Knights > Rohirrim > Wargs > Knights ~= Rohirrim (HS = Horseshields) FU Knights > FU Rohirrim > FU Wargs (FU/Full Upgrade = Horseshields+Forged Blades+Heavy Armor)
• All combo hordes now get special bonuses: +10% dmg, +10 armor for melee+ranged, +20% armor for melee+cavalry and 120% dmg for pike+ranged or pike+melee
• FoD's outer slaughterhouses cost reduced (300 from 350) and provides similar cash as a lumbermil with 4 laborers (220 from 150 credits per minute). Ranks up to level 2 faster (6 min), when it matches a lumbermil production with 6 laborers (255 cpm). At rank 3, on the 23 min mark, provides 270 credits per minute.
• Outpost (expansion) Citadels now have new models and are garrissonable, cost lowered (600 from 800). New mordor outpost hosts batts visibly and on top of them, taking advantage of auras but dying if the outpost is destroyed.
• Outpost Citadels health sensibly reduced (2700 from 4000), can't be entered while repairing
• Warg Lairs now drop 2 chests with 120•160 gold (from 150-250) and Trolls Lairs drop 4 chests with 150-180 gold. Total average is 280 gold from a warg lair and 660 gold from a troll lair.
• Neutral Wargs now do more damage to structures (33% from 10%)
• Neutral Warg now does more damage vs citadels (90% damage vs 33%)
• Neutral Troll now has a larger guarding range (375 from 350)
• Creep lairs are now more vulnerable to cavalry (crush) damage (56% damage taken from 50%). In practice that means 10 less blows from an unupgraded knight or rohirrim to destroy.

Isengard:
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• Warchant recharge increased to 2m15s (from 2m)
• Vision of the Palantir now gives +15% speed to cavalry, crossbowmen (including combos), heroes and long ranged artillery units in its central area of effect. 2m40s recharge, 35s duration.
• Saruman's Fireball and Lurtz' cripple accuracy and extension range increased  (280 vs 250)
• Saruman's leadership effect reduced, now +30% Armor, 200% Experience, Fear Resistance (from 150% Damage, +50% Armor)
• Saruman's maxhealth increased by 10% (1100 from 1000) and Wormtongue setup time reduced (1.2s from 2s)
• Lurtz Passive Leadership Damage boost reduced (+60% from +100%)
• Uruk-Hai with heavy armor now more vulnerable to crush damage (60% from 50%)
• Crossbowmen have a longer pre-attack time (730ms from 500ms), per position
• Pierce damage of crossbowmen vs cavalry reduced by 30%
• Pikemen slash vulnerability (123% from 100% with heavy armor) and fire vulnerability (100%/75% from 60%/15%, unarmored/armored) increased
• Warg Riders cost reduced (760 from 800), and now have health recovery ability when not fighting - 30s to start healing, 2 seconds for each 2-point heal
• Warg's Howl is now 160% damage (from 150%) for 29s (from 35)
• Warg's howl have a new aura effect, Heavy armor also has a new black skin to help distinguish their current power at any time
• Wargs with Forged Blades now do less damage (80 from 90)
• Berserker build time decreased (13s from 20s)
• Berserker now slightly more pierce vulnerable (115% taken from 100%)
• Ballista AI and pathing improved
• Ballista sensibly more resistant to fire (25% from 50%) and siege (33% from 50%) damage
• Ballistas now have a faster rate of fire (7s reload from 8s)


Rohan:
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• Ent Allies Power Point cost reduced to 6 (from 8)
• Elven Woods cost reduced (2 points from 3 points)
• Some Rohan hero abilities (blademaster,shieldmaiden and glorious charge) are no longer cancelled by Freezing Rain
• Glorious Charge reload increased (1m45s from 1m), damage decreased (130% from 200%)
• Eowyn starts with horse
• Gimli's rank-5 ability - slayer - recharge increased (1m30 from 1m)
• Gimli axe throw recharge now takes longer (40s from 30s), gained some splash damage, half power vs heroes
• Aragorn, Legolas and Gimli now cost 5 command points each
• Aragorn's Blademaster duration slightly reduced (25s from 30s)
• Aragorn's Army of the Dead has a shorter duration (32s from 45s)
• Aragorn attacks faster and with 1/4th damage on its splash area, blademaster damage boost reduced (+50% from +100%), price increased (3500 from 3000), more vulnerable to MAGIC damage (100% from 75%)
• Aragorn revival costs slightly increased to reflect its new cost
• Aragorn, Legolas and Gimli now take more experience to level up above rank 7 (1100/1500/2000 from 900/1100/1500)
• Legolas can't be killed by Istari Light in a single hit anymore
• Legolas' Hawk Strike now has a 30% damage boost vs Gandalf, recharge is now longer (45s from 30s)
• Eomer buildcost increased (1400 from 1200), spear damage reduced (280 from 400), smaller splash with half damage, spear recharge much faster (25s from 60s) and available from start
• Eomer Horse leadership now on Rank 4, damage boost reduced (+60% from +100%)
• 'Crush revenge' damage higher for peasants (40 from 20 slash)
• Rohirrim now take less command points (15 from 20)
• Rohirrim attack reload increased (750ms from 1s, Damage per second = 53 from 40)
• Rohirrim is now more resistant to slash damage (90% from 100%)
• Rohirrim is now 10% more efficient vs Warg Riders (able to beat a batt without howl)
• Rohirrim with HorseShields and HeavyArmor now more resistant to Magic attacks (80% from 100% damage taken)
• Horseshield now gives less pierce-resistance to Rohirrim (30% taken from 20%). Heavy armor and HA+shields remain the same.
• Yeoman Archers have now much more base damage - 32 pierce (from 10) and 37 flame (from 15) - but reload time is approximately 2.5 seconds longer per arrow
• Yeoman Archer's now have 15% more speed. Crush-revenge damage (15 from 10) and buildtime (33s from 30s) increased
• Elven Warrior's sight range reduced (270 from 420)
• Elven Warriors now take more pierce damage with Heavy armor (60% from 40%) and 100%/20% flame damage (from 30%/0%)
• Elven Warriors on swords now do Slash damage as in 1.01, speed reduction on formation is now lower (-25% from -40%).
• Elven Warrior with heavy armor now more resistant to URUK (55% from 60%) and specialist (23% from 30%) damage, Crush vulnerability sensibly increased (90%/65% from 50%/50%), crush revenge damage halved.
• Treebeard now has longer weapon range (600 from 500) and rock-throw damage (520 from 400)
• TreeBeard now has a new aura effect to help distinguish the Ents under its effect
• TreeBeard now adds a leadership to Ents, increasing their armor by 50%, speed by 25% and rock throw range by 10%
• Treebeard enraged time reduced (1m30s from 2m30s)
• Ents crush vulnerability reduced (40% from 80%)
• Standard Ents health reduced (1700 from 2000) - please notice that total health with TreeBeard aura is around 2500
• Rohirrim Archer now does only 28% damage to anti-cavalry units (Tower Guard, Soldiers of Rhun, Elven Warrior and Pikemen), and less damage to trolls and drummer trolls (56% from 100%). Crush resistance increased (80%/30% from 100%/40%)
• Rohirrim Archer are now more vulnerable to pierce damage (130%/50% from 100%/40%, with/without Heavy Armor) and flame (100%/80% from 50%/0%)
• Archery range experience requirement reduced - only three yeomans needed to rank up
• Rohan Walls health reduced (4000 from 5000)
• Rohan Gate more resistant to magic damage (120% from 300%)
• Stables now level up much faster (1800 from 3000 experience required)
• Armory cost now 1400
• All Rohan upgrades now research in 45s (vs 30s)
• Forged Blades equip cost increased (350 from 300)
• Heavy armor equip costs decreased (250 from 300)

Kommentare

Hikks schrieb am
Der Patch gefällt mir echt gur, danke dafür. Allerdings läuft es seit dem Update auf Windows 10 nicht mehr richtig. Im Gefecht- außer dem Spiele ich aktuell nichts bei SuM- bin ich nach ca. 5 Minuten grundlos besiegt. Kein Gegner in Sicht, aber Helden und Einheiten tot, alle Gebäude zerstört. Das Problem war nach einer Deinstallation für ein Gefecht behoben, seitdem wieder das gleiche. Nach einer weiteren Deinstallation: nichts besser geworden. Das treibt mich zu Weißglut! :Hüpf: :evil: Was mich aber noch viel mehr verwirrt und aufregt: Das Problem habe ich erst seit kurzem! Anfangs lief es auf Windows 10 noch und jetzt mindestens ein halbes Jahr später nicht mehr?! :?: Hoffe ihr versteht mein Problem und könnt mir helfen
Hikks schrieb am
Der Patch gefällt mir echt gur, danke dafür. Allerdings läuft es seit dem Update auf Windows 10 nicht mehr richtig. Im Gefecht- außer dem Spiele ich aktuell nichts bei SuM- bin ich nach ca. 5 Minuten grundlos besiegt. Kein Gegner in Sicht, aber Helden und Einheiten tot, alle Gebäude zerstört. Das Problem war nach einer Deinstallation für ein Gefecht behoben, seitdem wieder das gleiche. Nach einer weiteren Deinstallation: nichts besser geworden. Das treibt mich zu Weißglut! :Hüpf: :evil: Was mich aber noch viel mehr verwirrt und aufregt: Das Problem habe ich erst seit kurzem! Anfangs lief es auf Windows 10 noch und jetzt mindestens ein halbes Jahr später nicht mehr?! :?: Hoffe ihr versteht mein Problem und könnt mir helfen
schrieb am

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