Beim Entwickler im Blog steht:
Core Technology
Multi-threaded voxel mesh reduction
Volumetric voxel light-map generation
Edge-based terrain ambient occlusion
Unified voxel/PhysX raycasting
Terrain destruction and physics
Multi-threaded A* voxel pathfinding
Procedural Environments
Multi-threaded terrain generation
Biome-specific terrain generation
Procedural cave-structure generator
Voxel asset scattering system
Prefab asset scattering system
Voxelizer voxel modeling tool (Maya based)
http://rogueislands.com/?page_id=2
Core Technology
Multi-threaded voxel mesh reduction
Volumetric voxel light-map generation
Edge-based terrain ambient occlusion
Unified voxel/PhysX raycasting
Terrain destruction and physics
Multi-threaded A* voxel pathfinding
Procedural Environments
Multi-threaded terrain generation
Biome-specific terrain generation
Procedural cave-structure generator
Voxel asset scattering system
Prefab asset scattering system
Voxelizer voxel modeling tool (Maya based)
http://rogueislands.com/?page_id=2