Neben einer Menge von Bugfixes für den Singleplayer- und Multiplayermodus und den Netcode, sind auch je vier neue Fahrzeuge und Waffen enthalten. Außerdem sind zwei neue Singleplayer- und vier Multiplayersmaps mit dabei. Unter weiterlesen findet Ihr eine Liste dessen, was geändert wurde und welche Waffen, Fahrzeuge und Maps dazu gekommen sind.
Achtung : Wer noch nicht das Update #2 hat, muss es zuvor installieren
Multiplayer: - Game lobby improved (Game in progress screen contain more information). - Voting now possible (missions, kick, restart, reassign). - Dedicated server is reporting itself to Gamespy. - Network parameter adjustments can be made in Flashpoint.cfg. - Bandwidth usage significantly optimized. - Ping times are now shown in game lobby and in players overview. - Decreased lag when hitting other units. - Server performance (CPU load) improved. - Server stability improved. - Respawning bugs fixed. - Vehicle boarding / disembarking / ejecting bugs fixed. - Session stability bugs fixed. - Fixed - AI killing team killers after respawn. - Manual fire enabled if gunner is not another player. - Fixed - unkickable ghost players occasionally appeared in player list. - Fixed - helicopter gunner did not see any units on the radar.
General: - New laser target designators, laser guided bombs and missiles. - Several crash bugs fixed. - Speed of sound delay is now calculated for almost all sounds. - New w-buffer and multitextuing options to help with compatibility issues (Video / Options). - AI improved, better reaction to sound, improved bush visibility model. - Several ammo and armor parameters were adjusted to be more realistic (including Sabot ammo, AA missiles, ZSU ammo, A10 armor). - Boat bugs fixed (east boat gunner, water splash). - Soldiers and cars can no longer stay and fire under water. - Fixed minor bugs in HW T&L lighting model. - Bullet tracers were missing since 1.20. They are now optional (see Options / Difficulty). - Tank was wobbling when driving with mouse. Fixed. - Airplane ground target engaging improved. - Ejection from plane is real ejection, not only jumping out. AI attempts to eject from damaged plane or helicopter. - Sky drawing optimized; this can help framerate in high resolutions. - Empty tractor and sports cars were flying 1 m above ground. Fixed. - iFeel mouse effects did not work. Fixed. - When mission was saved while car was braking, car was sometimes frozen after load. Fixed. - Player character was sprinting when running up very steep hill. Fixed.