Battlefield 2: Details zum Patch 1.2 - 4Players.de

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Entwickler: Digital Illusions
Publisher: Electronic Arts
Release:
14.05.2009
14.05.2009
Test: Battlefield 2
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Battlefield 2 - Patch 1.2 Details

Der Battlefield 2 Patch 1.2 befindet sich derzeit im öffentlichen Beta-Test und soll so schnell wie möglich veröffentlicht werden. "Gleichzeitiges Springen und Schießen" wird ebenso wie das "Dolphin Diving" unterbunden. Auch diverse Balacing-Veränderungen werden vorgenommen. Hier die offizielle Liste aller Verbesserungen im Patch 1.2:

  • Helicopter now carry 8 missiles rather than 14
  • TV-Guided missile now have a shorter range
  • Hit points on all air vehicles has been reduced
  • AA missile lock has been improved
  • Support kits have had their primary weapons adjusted for accuracy
  • Sniper kits have had their primary weapons adjusted for accuracy
  • Anti-Tank kits have had their primary weapons adjusted for accuracy
  • "Dolphin Diving" is no longer possible
  • Players can no longer jump and shoot at the same time
  • "Prone Spamming" is now fixed
  • "Sprint exploit" is now fixed
  • The Sa80 weapon has been improved
  • The G3A3 weapon has been improved
  • Reload while sprinting has been enabled
  • Chinese and MEC APCs can now shoot through penetrable materials
  • Damage decreased for the M134
  • Medic defibrillator paddles have been adjusted. They now reload while not in use.
  • Server search filters now work properly
  • All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the "G” key.
  • Mines can no longer be destroyed with other explosives
  • Flash bang effect radius decreased
  • Added unlocks for Sniper and AT kits
  • Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
  • Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
  • Fixed a bug whereby non-xpack mods cannot use xpack shaders.
  • Fixed bug in TV guided missiles of Havoc helicopter
  • Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
  • APC Update – "Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
  • Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
  • Performance gain found in static mesh rendering.
  • Detonation radius from grenade launcher explosions has been reduced.
  • Grenade launcher projectiles now have a minimum time before arming.

Quelle: EA

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