Online-Shooter
Entwickler: Valve
Publisher: Vivendi Universal, Electronic Arts
Release:
08.11.2005
08.11.2005
Test: CounterStrike: Source
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Leserwertung: 88% [43]

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CounterStrike: Source - DE_Prodigy und viele Bugfixes

Valve Software hat die angekündigte Karte "DE_Prodigy" für CounterStrike: Source heute veröffentlicht. Hierbei handelt es sich um ein Remake der gleichnamigen beliebten Map aus CounterStrike. Sobald ihr Steam neu startet, wird die Karte automatisch runtergeladen sowie zahlreiche kleine Bugfixes, die hauptsächlich Probleme mit der Physik im Spiel aus der Welt schaffen.

Counter-Strike: Source

-Added map: de_prodigy
-Improved player movement against walls
-Improved choppy player movement when bouncing down slopes
-Purchase icon for defuser is shown
-Physics prop avoidance is scaled by the object`s mass
-Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
-Spectator GUI last mode is saved
-Added spectate player by name
-Grenades, weapons, etc., splash when they land in water
-Frag grenade deafness is delayed so the explosion is heard
-Fixed viewmodel lag
-Added consistency checking player model bounds
-Weapon reloads finish when the round restarts
-Autobuy and rebuy trigger a reload if you don`t buy a primary weapon
-Rebuy doesn`t drop pistols the player has picked up
-Dropped weapon ammo isn`t lost if the player has another weapon using that ammo
-Re-added hostage hint messages
-Smoke grenade canisters fade out and are removed when smoke is dense
-Breakable glass is blown outward proportional to the damage recieved
-Soundscapes update for observers
-Fixed not being able to attach to ladder tops
-Misc fixes to spray import

Source Engine

-Fixed crash when trying to play an MP3 that doesn`t exist or is an invalid format
-Fixed a crash when playing MP3 files with ID3 tags
-Fixed network being started early enough so UDP remote logging works
-World rendering optimizations
-Fixed problems with demo recording
-Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)
-Enabled sv_downloadurl & sv_consistency on dedicated servers
-Fixed "kick " command via rcon if the name is surrounded by quotes
-Fixed bug in "logaddress_add" that wouldn`t add the correct port if the port and address were surrounded by quotes
-Added "player_say" event for 3rd party plugins
-Fixed crash in dedicated servers when issuing a say before the map is run


Kommentare

louplex schrieb am
\"Fixed crash in dedicated servers when issuing a say before the map is run\"
... die haben doch was am dedicated gefixed...
viel wichtiger wäre allerdings, das steam mal etwas überarbeitet wird, das tool kommt mit ner fritzbox sl irgendwie nicht so richtig klar... manchmal rauscht der router ab... hat jemand diese erfahrung gemacht und vielleicht sogar ne lösung parat?
johndoe-freename-68420 schrieb am
die sollen lieber mal die bugs vom dedicated server fixen, wenn der nämlich weiterhin so scheisse läuft machts doch auch mit nem bugfreien client keinen spass zu spielen.
AnonymousPHPBB3 schrieb am
<P>Valve Software hat die angekündigte Karte "DE_Prodigy" für <STRONG>CounterStrike: Source</STRONG> heute veröffentlicht. Hierbei handelt es sich um ein Remake der gleichnamigen beliebten Map aus <STRONG>CounterStrike</STRONG>. Sobald ihr <A href="http://www.steampowered.com/index.php?area=news" target=_blank>Steam</A> neu startet, wird die Karte automatisch runtergeladen sowie zahlreiche kleine Bugfixes, die hauptsächlich Probleme mit der Physik im Spiel aus der Welt schaffen.</P><P><U>Counter-Strike: Source</U></P><P>-Added map: de_prodigy<BR>-Improved player movement against walls<BR>-Improved choppy player movement when bouncing down slopes<BR>-Purchase icon for defuser is shown<BR>-Physics prop avoidance is scaled by the object`s mass<BR>-Detail prop fade distance can be controlled on a per-map basis with env_detail_controller<BR>-Spectator GUI last mode is saved<BR>-Added spectate player by name<BR>-Grenades, weapons, etc., splash when they land in water<BR>-Frag grenade deafness is delayed so the explosion is heard<BR>-Fixed viewmodel lag<BR>-Added consistency checking player model bounds<BR>-Weapon reloads finish when the round restarts<BR>-Autobuy and rebuy trigger a reload if you don`t buy a primary weapon<BR>-Rebuy doesn`t drop pistols the player has picked up<BR>-Dropped weapon ammo isn`t lost if the player has another weapon using that ammo<BR>-Re-added hostage hint messages<BR>-Smoke grenade canisters fade out and are removed when smoke is dense<BR>-Breakable glass is blown outward proportional to the damage recieved<BR>-Soundscapes update for observers<BR>-Fixed not being able to attach to ladder tops<BR>-Misc fixes to spray import</P><P><U>Source...
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