Unreal Tournament 3: Zweiter Patch angekündigt - 4Players.de

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Entwickler: Epic Games
Publisher: Midway
Test: Unreal Tournament 3

“Auch die 360-Version gibt sich keine Blöße: UT3 ist und bleibt ein actionreicher und ansehnlicher Mehrspieler-Shooter!”

Test: Unreal Tournament 3

“Im Großen und Ganzen ein grafisches Update des Vorgängers - und damit ein unterhaltsamer, ansehnlicher Mehrspieler-Shooter!”

Test: Unreal Tournament 3

“Ein unterhaltsamer, ansehnlicher, rasanter Mehrspieler-Shooter!”

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Unreal Tournament 3: Zweiter Patch angekündigt

Der zweite große Patch für Unreal Tournament 3 wird gerade intern bei Epic Games getestet. Mit dem Update wird die maximale Spieleranzahl auf 64 angehoben und allerlei Bugs soll es an den Kragen gehen. Laut BeyondUnreal werden folgende Veränderungen vorgenommen:

  • Gameplay:
    • Increased UTGame MaxPlayersAllowed to 64.
    • Fixed leviathan turret instant refire exploit.
    • Fixed errant lock on warnings when no longer in vehicle.
    • Fixed first person weapons in demo playback.
    • Fixed translocator telefrag victim message.
    • Fixed encouragement sounds not being randomly picked by bots.
    • Implemented viewobjective spectating system for Warfare.
    • Fixed berserk held by driver applying to all vehicle turrets.
    • Only force low gore on German versions that were low gore only before being patched.
  • User Interface:
    • Clicking on the settings tab goes to directly to the full settings menu.
    • Added VOIP speaker portraits to HUD.
    • Fixed character portraits sometimes not showing up on HUD or not staying up long enough.
    • The Host server menus will no longer disable internet options if CheckNatTypeDisplayError returns true. It's just a warning now.
    • Fixed the CD key always prompting when the user has no network card
    • Added support for commandline log in -login=xxx -password=xxx. This also allows Gamespy comrade and other external applications to be used to launch network clients.
    • Added UI option to hide objective paths (the white arrows).
    • Added UI option to enable joystick support.
    • Added JOIN to midgame menu when spectating.
    • Added cancel button to "logging in" message box.
    • Added support for auto-updating UI with new options.
    • Improved language support for French, Spanish, Italian, and German.
    • Joystick key bindings in UI display properly.
    • Added game and UI support for customizing crosshair scaling.
    • Added "Add Favorite" button to Server Browser server list tab.
    • Fixed favorites Tab Page server details not updating.
    • Improvements to voice menu. Added "status" section.
    • Leave "Disconnect" and "Exit Game" on the mid game menu when seamlessly travelling so that players have a way to abort lengthy downloads
    • Show "Change Team" button before the match has started.
    • Added support for localized "single score needed" string.
    • Tweaked some HUD message font sizes.
    • Favorites/History lists list servers that are currently offline.
    • Favorites/History lists don't stop working as the number of servers in them crosses max threshold for GS query.
  • Map specific::
    • Fixed DM-Deck get out of world exploit
    • Fixed DM-Gateway portals sometimes sending you back to your starting point.
  • AI improvements:
    • New orb carrier strategy AI.
    • Improved bot hoverboard use.
    • Reduced bot orb spawner camping.
    • Fixed bots stuck on orb spawner unable to grab flag.
    • Low skill bots use artillery properly.
    • Tweaked shooting at nodes vs shooting at enemies.
    • No human bonus to threat value.
    • Improved threat picking AI, taking into account effectiveness of bot's weapon.
    • Tweaked bot AI for link gun, flak cannon, redeemer, and AVRiL.
    • Bots tend to stay on same enemy more, and focus on key vehicles more.
    • Tweaked campaign auto skill adjust.
    • Possible safe fix for bot navigation issues with staticmeshcollections on console. Also a performance improvement on PC and console.
    • Tweaked rules for whether to attack node or enemy first.
    • Improved bot AI for defending nodes with an orb.
    • Fixed pathing issues that were causing bots to get stuck in some places. When a move fails, force a route refresh. Add cost to reachspecs when bot fails repeatedly.
    • Improved AI code for adjusting around obstacles. If adjust left and right fail, try moving to center of reachspec.
    • If previous move failed, don't allow "advanced tactics" (serpentine, etc.) for next move.
    • Added FailedMoveTarget and MoveFailureCount to controller to track movement failures.
    • Added bForceNoDetours to UTBot. Don't allow detours when bot is approaching a neutral node (more important to touch node first).
    • Fixed bots thinking they've reach the orb spawner without quite getting there and touching the orb.
    • Fixed cases where bots could get stuck failing to translocate over and over - bots know to give up now.
    • Adjusted bot reaction time to seeing new enemies.
    • Improved bot AI for dealing with lifts and hoverboards.
    • Bots taunt after winning a match.

Details zu den Themenbereichen "Networking", "Server Administration" und "Mod Support" findet ihr bei BeyondUnreal.

Quelle: BeyondUnreal


Fluessigseife schrieb am
lol wer spielt den noch mit bots? :D
freu mich jedenfall auf den patch
johndoe869725 schrieb am
Ich will nur hoffen, dass nach dem Patch die Bots feste Mauern auch immer als Sichthindernis wahrnehmen. Das ist jetzt nämlich nicht immer der Fall.
schrieb am