Savage 2: A Tortured Soul: Demo-Wochenende & Patch - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.
Entwickler: S2 Games
Publisher: -

Wie findest Du das Spiel?

Spielinfo Bilder Videos


Stellenmarkt Jobbörse Jobware


Folge uns


Savage 2: Demo-Wochenende & Patch-Zeit

Bis zum 26. Mai könnt ihr einen kostenlosen Blick auf alle Features in Savage 2: A Tortured Soul werfen, da alle Demo-Accounts während des laufenden Test-Wochenendes zu "vollen Accounts" aufgewertet werden. Außerdem dürfen sich die besten Spieler auf allerlei Preise freuen, je nach Platzierung auf der eigens dafür gestarteten "Experience Ladder".

Download: Demo / Client (763 MB)

Außerdem gehören mit Patch (automatischer Download beim Spielstart) einige Bugs und Balance-Probleme der Vergangenheit an:

-Fixed missing "Steam.dll" error

- All structures now have a minimum armor value. Attacking the structure will not cause its armor to degrade past its minimum armor setting.
*Strongholds and Lairs have a minimum armor setting of .3
*Main base structures have a minimum armor setting of .2
*Towers and garrisons have their minimum armor setting at 0
- The beast static charge spire has had its range increased to 900 to match the cannon tower
- Spawn portals have had their duration reduced to 90 seconds, health reduced to 300, and will not die when the officer who placed it dies. This is to encourage more strategic placement of spawn portals and encourage their protection
- Sacrifice will now cause the player to move at 85% movement speed, down from 90%
- Imp damage reduced to 30-38 from 35-42
- Revenant's ranged attack damage increased to 60-65 from 50-58
- Revenant's quick attack damage increased slightly
- Devourer soul cost increased to 9
- Steambuchet's secondary ranged attack has had its range increased to match its primary attack
- Decreased range of tempest's meteor slightly
- Ranged Siege can no longer aim past map blockers, which is on most mountains
- Conjurer health reduced from 390 to 370
- Summoner melee attack damage increased slightly

- Fixed an issue that was causing commander centurion armor to sometimes be out of range when zoomed out
- Fixed an issue that was causing voice commands to stop working after disconnecting from a server
- Fixed an issue allowing commanders to cast spells on enemy players through the fog of war
- Fixed an issue allowing commanders to select enemy players and structures through the fog of war
- Fixed "extended" mouse buttons, they will now work as intended when bound to an action
- Spectators now properly spawn in the middle of a map rather than in the corner
- There is now a 5 second delay on the ability to ping the minimap
- Fixed various glsl shaders
- Fixed skybox seams on gl2 renderer
- Fixed gl2 renderer shadow settings not being properly applied without a restart

- Morning has been re-worked. The hell shrine is now between the two bases and there is a gold mine in the north. The walls have been moved further south and stronghold/lair moved slightly north.

VERSION 1.4.5 to 1.4.7
- Fixed an issue that was preventing some users from passing authorization
- Fixed several issues that prevented some users from being able to update or login

- Fix a major exploit with ammo depot/mana fountain


Es gibt noch keine Kommentare zu diesem Thema!
schrieb am