Command & Conquer 3: Tiberium Wars
27.01.2008 12:10, Marcel Kleffmann

Community-Feedback zu Patch 1.10

Für den nächsten Command & Conquer 3: Tiberium Wars Patch (v1.10) bauen die Entwickler diesmal auf Feedback von der Community. So hat Aaron "Apoc" Kaufman in seinem Blog die bisher geplanten (nicht finalen) Balance-Veränderungen verraten und die Community um Feedback bzw. Kommentare gebeten (zum Feedback-Thread  im Forum). Daher können die Spieler mitentscheiden, ob die Sammler künftig weniger Schaden einstecken können (besonders der Nod-Sammler), das Nod-Motorrad einen Geschwindigkeitsschub bekommen wird und ob sich der Schaden vom GDI Firehawk nicht mehr auf die eigenen Einheiten auswirken soll.

Liste der geplanten und nicht finalen Balance-Veränderungen v1.10:

Global Veterancy: Has minimal scaling at ranks 1 and 2.
Proposed Change: First and second ranks of veterancy to fit better with rank 3 veterancy

Global Harvester: Needs health normalization
Proposed Change: Reduce all harvester health by 20% and specifically the Nod harvesters normalized to Scrin/GDI harvester health

Global Harvester: Rocket armor limits benefit of harassment strategies
Proposed Change: Increased vulnerability to Rocket Damage by 20%

Global Infantry: Missile squads take low damage vs their counter tier 1 gun type damage unit
Proposed Change: Increase vulnerability to Gun Damage by 20%

GDI Orca: The orca is too cost effective overall
Proposed Change: Orca armor reduced overall

GDI Rig: Slow movement speed
Proposed Change: Movespeed increased to predator tank levels; still feels slow but better

GDI Rig: Hitpoints are low for the unit's effectiveness
Proposed Change: Increase unit hitpoints total

Nod Avatar: Upgrades feel ineffective for investment required
Proposed Change: Buff to Avatar upgrades to encourage more use

Nod Avatar: Feels too effective & powerful in current form
Proposed Change: Increase base cost of unit, or nerf unit damage

Nod Catalyst Missile: This power seems too strong for its cost
Proposed Change: Slight nerf by raising cost, cooldown, and/or lowering damage

Nod Attack Bikes: Seem too slow
Proposed Change: Increase movespeed to 160

Nod Commando Move speed feels slow
Proposed Change: Slightly increase movespeed

Scrin Corruptor Low health/armor when compared with similar tier2 units of other factions
Proposed Change: Movespeed and health normalized to Flame Tank model, with a percentage less damage

GDI Firehawk: Friendly fire damage makes these units feel unappealing
Proposed Change: Friendly fire of firehawks removed

Global Repair: Structure repair feature easily counters small squads
Proposed Change: Global repair function has speed reduced by 60%

Global Superweapons: All superweapons cooldowns normalized
Proposed Change: Normalizing superweapons will have most impact in casual games, where they are used often

GDI Firehawk: Not effective enough vs tier 3 ground units
Proposed Change: Increase damage vs tier3 ground units

GDI Orca Strike: Ineffective for current cost
Proposed Change: Cost/benefit is more balanced to encourage use

Nod Fanatics: Movement speed is too slow
Proposed Change: Increase movespeed

Nod Buggy: Upgraded laser damage against infantry is less than unupgraded
Proposed Change: Increase damage vs infantry

Nod Beam Cannon: Not useful enough at Tier3
Proposed Change: Moved to Tier 2

GDI Grenadier: Grenades move too slowly and are easily dodged
Proposed Change: Projectile speed increased slightly

GDI ZoneTrooper/Commando: Can be attacked while jumpjetting but cannot return fire
Proposed Change: Units are not attackable while jumpjetting

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