Der erste Patch für Multiwinia: Survival of the Flattest wird automatisch runtergeladen, wenn ihr das Spiel startet:
Multiplayer Lobby Improvements - Lobby Chat is now available in Multiplayer games - Players can now change their name using the /name or /rename commands, either from the Lobby or from within the game - Server hosts may now password their servers (advanced options) - Server hosts may now kick connected players while in the Lobby - The "connecting..." screen now gives you a better indication on success/failure/progress of your connection - Players joining a server are now able to see the current Advanced Options for the game - Server filter settings are now saved - Players may now select 'Random' in Assault games if they have already selected either Attack or Defense - Fixed 'Player has left the game' messages now appear in lobby chat - Team names/kick button highlights will now render correctly for the server - Connecting players can no longer see the kick buttons - All players must signal READY before the game can begin - Fixed issues with old chat messages from disconnected clients from the perspective of new clients - All clients will now be able to chat, not just the first 3 that connect (assuming some leave and others join) - If a player previously kicked from a server joins again, they will be correctly assigned a team
Interface - A message will now be displayed if you reach your power-up limit while in Retribution mode - The Retribution timer will no longer be displayed during the grace period on maps that you start with no Multiwinians - Co-op Mode can no longer be selected for the Capture the Statue level 'Field of Unlife' - Fixed Assault mode Pulse Bomb Control Stations not having the large dish during Grace Period. - Removed placement cursor when game has ended. - Stopped beeping when moving Armours with the 360 controller. - Fixed corruption of preferences.txt - A Sound Volume option can now be found in the Sounds Options window - Server filter settings are now saved - You can now simply click on a statue to select it and give move orders.
Gameplay - Ants Nests have been nerfed : They will now take damage (10%) while there are no ants inside. This enables you to fight an ants nest. - Statues being carried by Multiwinians affected with the Hot Feet power-up will now move faster - Fixed an Exploit on the Assault map 'The Third Kind' which would make it impossible for the attackers to win - Fixed small gaps in laser fences on the maps 'The Last Stand' and 'Stairway to Heaven' - Fixed a number of behavioral issues with Ants - Computer controlled teams will no longer ignore statues which have collided and become stuck in Capture the Statue - Fixed a bug where the retribution power limit could block starting powerups on maps without spawnpoints - The Randomiser effect will no longer create Multiwinians on teams which have been eliminated. - Power-ups in the Advanced Tutorial will now terminate correctly upon use - Napalm Strikes will now set fire to trees much more reliably - Virii no longer count towards your population limit, but have their own limit instead - The number of ants nests that can be in the game at any one time is now limited - Game Stability: Fixed a number of crash issues to help improve game stability
General - Game Stability: Fixed a number of crash issues to help improve game stability - Fixed : Sync Error on CTS map 'Melting Pot' caused by the Tornado effect - Fixed : Sync error involving Officers sending Darwinians into a radar dish - Fixed : Issue which would cause Gun Turrets to randomly jerk to the side occasionally while under manual control