Multiwinia: Survival of the Flattest: Erster Patch ist verfügbar - Das Spielemagazin. Kritisch. Ehrlich. Aktuell. Das Spielemagazin. Kritisch. Ehrlich. Aktuell.
Test: Multiwinia: Survival of the Flattest

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Multiwinia - Erster Patch verfügbar

Der erste Patch für Multiwinia: Survival of the Flattest wird automatisch runtergeladen, wenn ihr das Spiel startet:

Multiplayer Lobby Improvements
- Lobby Chat is now available in Multiplayer games
- Players can now change their name using the /name or /rename commands, either from the Lobby or from within the game
- Server hosts may now password their servers (advanced options)
- Server hosts may now kick connected players while in the Lobby
- The "connecting..." screen now gives you a better indication on success/failure/progress of your connection
- Players joining a server are now able to see the current Advanced Options for the game - Server filter settings are now saved
- Players may now select 'Random' in Assault games if they have already selected either Attack or Defense
- Fixed 'Player has left the game' messages now appear in lobby chat
- Team names/kick button highlights will now render correctly for the server
- Connecting players can no longer see the kick buttons
- All players must signal READY before the game can begin
- Fixed issues with old chat messages from disconnected clients from the perspective of new clients
- All clients will now be able to chat, not just the first 3 that connect (assuming some leave and others join)
- If a player previously kicked from a server joins again, they will be correctly assigned a team

- A message will now be displayed if you reach your power-up limit while in Retribution mode
- The Retribution timer will no longer be displayed during the grace period on maps that you start with no Multiwinians
- Co-op Mode can no longer be selected for the Capture the Statue level 'Field of Unlife'
- Fixed Assault mode Pulse Bomb Control Stations not having the large dish during Grace Period.
- Removed placement cursor when game has ended.
- Stopped beeping when moving Armours with the 360 controller.
- Fixed corruption of preferences.txt
- A Sound Volume option can now be found in the Sounds Options window
- Server filter settings are now saved
- You can now simply click on a statue to select it and give move orders.

- Ants Nests have been nerfed : They will now take damage (10%) while there are no ants inside. This enables you to fight an ants nest.
- Statues being carried by Multiwinians affected with the Hot Feet power-up will now move faster
- Fixed an Exploit on the Assault map 'The Third Kind' which would make it impossible for the attackers to win
- Fixed small gaps in laser fences on the maps 'The Last Stand' and 'Stairway to Heaven'
- Fixed a number of behavioral issues with Ants
- Computer controlled teams will no longer ignore statues which have collided and become stuck in Capture the Statue
- Fixed a bug where the retribution power limit could block starting powerups on maps without spawnpoints
- The Randomiser effect will no longer create Multiwinians on teams which have been eliminated.
- Power-ups in the Advanced Tutorial will now terminate correctly upon use
- Napalm Strikes will now set fire to trees much more reliably
- Virii no longer count towards your population limit, but have their own limit instead
- The number of ants nests that can be in the game at any one time is now limited
- Game Stability: Fixed a number of crash issues to help improve game stability

- Game Stability: Fixed a number of crash issues to help improve game stability
- Fixed : Sync Error on CTS map 'Melting Pot' caused by the Tornado effect
- Fixed : Sync error involving Officers sending Darwinians into a radar dish
- Fixed : Issue which would cause Gun Turrets to randomly jerk to the side occasionally while under manual control


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