von Marcel Kleffmann,

Serious Sam 2 - neuer Patch kommt

Serious Sam 2 (Shooter) von 2K Games
Serious Sam 2 (Shooter) von 2K Games - Bildquelle: 2K Games


Die Fansite Seriously! berichtet, dass ein weiterer Patch für Serious Sam 2 in den nächsten ein bis zwei Wochen herauskommen soll. Folgende Änderungen soll das Update auf Version 2.066 vornehmen:

  • added dedicated server support (see DedicatedServer.txt in the patch)
  • vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement
  • server list can now be properly used with the mouse
  • fixed scrolling of some lists (levels, profiles)
  • swapped function of up/down arrows in some menu screens
  • options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa
  • Netricsa icon will no longer appear if subtitles are turned off
  • playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...)
  • difficulty setting wasn't properly restored when loading a saved game
  • match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients
  • version number in the main menu is now more visible
  • added a beep sound when a new line appears in the chat console
  • added support for resolutions with strange aspect ratio (namely, 1280x1024).
  • in cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen
  • added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo)
  • servers can now be password protected via the 'net_strConnectPassword' cvar
  • to join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar
  • added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'
  • bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization)
  • added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu)
  • fixed problem with sound playback and mouse input on multi-(core-)CPU systems
  • fixed wrong performance detection on Intel integrated graphics chips
  • fixed wrong profiler timings under dual-core CPUs
  • when toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required
  • weapon can't be changed while recoiling
  • added message for recently picked items
  • game can't be quick loaded in multiplayer
  • fixed jerky movie playback on slower CPUs
  • added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1")
Quelle: Seriously!

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