Nachfolgend einige Auszüge aus dem Beitrag:
- "Even Ryse's and Forza 5's gameplay visuals didn't strike me as a breakthrough, they seemed more of a refinement of current generation graphics than the great leap that I expected to experience after eight years. Battlefield 4 looked downright terrible (and Kinect leaning constantly interfered with unimpeded gamepad gameplay - I finally put a carton in front of the sensor to get a good go at the game), FIFA 14 didn't seem noticeably different from current gen and even Dead Rising only looked so-so.
- Battlefield 4 - was playable in a local multiplayer configuration (8 vs. 8 on a warehouse type conquest map with a bit of an outside area. The game seemed like a huge mess, extremely noticeable aliasing as well as huge amounts of pop in were maring the experience. The already mentioned leaning-interference by Kinect (which can probably be disabled) further soured me on this version of the game.
- Dead Rising 3 - had a free-roam demo without any stated aim, I quickly tired of the gameplay (slaying hundreds of zombies, combining items). Graphics didn't impress either, but didn't notice any performance problems. Could display a huge amount of enemies present, although they never felt all that threatening. Driving over zombies in a car was fun for a short while"
Der besagte Forum-Thread wuchs ziemlich zügig und auch Albert Penello (Director of Product Planning bei Microsoft) gab mehrere Kommentare dazu ab. Ohne die Aussagen des Users diskreditieren zu wollen, sagte er, dass die auf der Xbox-One-Tour gezeigten Spiele als auch die (verwendeten) Konsolen veraltete, aber stabile Versionen seien, die bei (öffentlichen) Präsentationen gezeigt würden, wie z.B. auf der E3 2013, gamescom 2013 oder PAX. Die "alten Varianten" von Forza und Ryse würden laut Penello zwar gut aussehen, aber die aktuellen Versionen seien viel ansprechender. Gleiches soll für die Benutzeroberfläche gelten, die nichts mit dem finalen Interface gemeinsam haben soll. Das Problem mit dem Aliasing erklärt Penello u.a. damit, dass die Demo-Versionen nicht auf das GPU- und CPU-Upgrade angepasst wurden.
Antwort von Albert Penello:
- "First, the game demos on the tour are the same ones we've shown at E3, Gamescom, and PAX. So both Forza and Ryse look good, but not the same as final. Both games look better now (as I would expect would be the case for Sony as well), so don't judge the tour demos too harshly relative to the final games. The Ryse video released today I think demonstrates that for those who have compared the E3 trailers with the newest.
- Second, the environment that these games run in is not the same environment used for building the dash. So for those seeing the slow/janky dash UI from the tour, that's nothing like what the real code looks like. These tour boxes are not getting Beta drops, so the UI isn't even correct, let alone performing well. So don't use that as any comparison to the real UI. Again, the video released earlier in the week shows the updated code."