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23.05.12, 18:11 Uhr, Felix
CS:S: Update
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Auch der CS:Source erhielt nach längerer Zeit wieder ein Update. Neben einigen neuen Befehlen wurden hauptsächlich Bugfixes ausgerollt.
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Zu den neuen (Server-)Befehlen gehören changelevel_next (Mapchange zur nächsten Map im Cycle) und mp_restartgame_immedate (mp_restartgame ohne Verzögerung). Desweiteren wurde die Client/Server-Stabilität verbessert. Das vollständige Changelog:
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Fixed a client crash related to dynamic model loading
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Fixed dedicated server not receiving restart requests when updates are released
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Fixed IP bans not applying to RCON access
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Fixed server crash exploit related to audio buffer overruns
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Fixed server crash caused by using changelevel2
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Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
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Additional improvements for client/server stability
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Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients
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Fatal engine errors are now written to the server log file
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Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts
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Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle
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Added changelevel_next server command which changes to the next map in the map cycle
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Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay
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Quelle: steampowered.com
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