fixed setting "sv_maxclients 0" causes crash upon match restart when the server is full with clients
print gametype name when voting for a new game type
fixed sometimes getting spawned into others in tournament mode
fixed "sudden death" and "5 minute warning" sounds overlapping on server entry
optimized file system memory usage, can now easily load 100 pk3 files
fixed icon heads when loading a map in teamplay
fixed several zone memory leaks causing Z_MALOC failure
fixed auto weapon switch when picking up the weapon held before a map restart
fixed falling off map due to old movement after map_restart
fixed chatting from dedicated server console
added better error handling to auto-downloading
added "noglobalsound" option for items
improved bot AI
fixed bots taking same path through enemy base in CTF
fixed bot gauntlet usage
cg_forceModel works without vid_restart
CD keys no longer overwritten
Typing % in chat text causes the client to be disconnected with an illegible server message
Removed Global Rankings support. We are currently investigating the best approach to properly integrate Global Rankings into Quake III Arena and Quake III: Team Arena
Various speed tweaks
VM Optimazation to bring vm speed closer to DLL speed