<P>Beyond 3D hat ein ausführliches <A href="
http://www.beyond3d.com/interviews/fm05 ... x.php?p=01" target=_blank>Interview</A> mit Nicklas Renqvist von Futuremark zum nächsten 3DMark geführt. Hier die grundlegenden Neuerungen des Benchmarks:</P><UL><LI>HDR rendering. </LI><LI>Complex HDR post processing. </LI><LI>Dynamic soft shadows for all objects. </LI><LI>Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions. </LI><LI>Heterogeneous fog. </LI><LI>Atmospheric light scattering. </LI><LI>Realistic sky model with cloud blending. </LI><LI>Strauss lighting model for most materials. </LI><LI>Subsurface scattering shader for some objects (not visible in the shot). </LI><LI>Texture & normal map sizes: 1024 x 1024 to 2048 x 2048. </LI><LI>Approximately 5.4 million triangles and 8.8 million vertices. </LI></UL><P>Außerdem haben wir hier ein <A href="
http://www.4players.de/4players.php/scr ... _Next.html" target="">erstes Bild</A> für euch.</P><br><br>Hier geht es zur News: <a href="
http://www.4players.de/rendersite.php?L ... wsid=47807" target="_blank">3DMark Next: Neuer 3DMark in Arbeit</a>