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1.15 Painkiller Update - A variety of game enhancements, changes, and bug fixes have been implemented in the 1.15 version of the game.  They include:

Multiplayer improvements and fixes:

  • NEW: new map, DM_Cursed
  • NEW: full warmup mode for TDM and PCF modes, partial warmup for FFA/TLB/Voosh
  • NEW: demo recording and playback incl. time control (slow down/speed up)
  • NEW: spectator mode with 3 different views: FPS/TPP/Free
  • NEW: voting system, including map change, kickbans, etc.
  • NEW: experimental prediction code ("prediction"/"pushlatency")
  • NEW: server info incl. map/mode/fps/etc. info;
  • NEW: clearer info when getting "Gamespy Key in use or bad"
  • NEW: now when the player shoots at the enemy wearing Invincibility he will hear enemy's "shield" sound
  • NEW: Powerup Drop and Powerups options now added
  • NEW: players can commit suicide with "KILL" command
  • NEW: remaining time info displayed now every minute
  • NEW: players can now switch between spec/play mode either via console command or by hitting Space when in Spec mode
  • NEW: players can switch the team during the game (stats will be reset)
  • NEW: info what MP map is being loaded
  • NEW: stats music added
  • NEW: "Disconnect" option in the menu
  • NEW: players can see their fps via "showfps" command
  • CHANGE: improved respawning logic
  • CHANGE: BrightSkins are On by default now
  • CHANGE: with BrightSkins On, player model in PLAYER SETUP now shows as non-BrightSkin
  • CHANGE: players can now play LAN sessions with no access to the Internet
  • CHANGE: private server with no Internet access is now visible in LAN
  • CHANGE: redesigned items/respawns on several maps
  • CHANGE: clients now get vertical speed boost when respawning in PCF mode
  • CHANGE: players cannot abuse ElectroDisc during Voosh and other modes
  • CHANGE: ElectroDriver beams are more optimized
  • FIX: teamskins are now correctly displayed for the new players
  • FIX: exploding barrels now correctly remove frags from the dead player instead of adding them to the enemy
  • FIX: now Electro beam actually works when fired near the enemy and then moved onto him (previously in such situation the beam did 0 damage)
  • FIX: rockets do not appear like they bounce off the ground sometimes
  • FIX: numerous sound fixes (eg. PainKiller pain sounds, ElectroDisc sounds, chaingun loop etc.)
  • FIX: clients now see PainKiller's beam
  • FIX: SayTeam now works correctly
  • FIX: lava now does damage on when server is dedicated
  • FIX: taking Invincibility no longer crashes clients
  • FIX: loading wrong level issue fixed
  • FIX: clients using PainKiller on walls no longer can be heard on server
  • FIX: fake model exploit removed
  • FIX: ElectroDriver autoaim exploit removed
  • FIX: holding Forward during respawn now works correctly
  • FIX: players now can hear enemy's jump sounds
  • FIX: next/previous weapon keys now work properly
  • FIX: team score is now stored even if a player drops the game
  • FIX: Rage/WM bearer's sounds can be heard by the client now
  • FIX: spectator were not able to go through teleports
  • FIX: speccing quad no longer gives blue flickering
  • FIX: TAB during warmup stops the player now
  • FIX: dedicated server remembers map/mode configs
  • FIX: map/callvote map change displays the map name correctly
  • FIX: callvote kick no longer crashes the dedicated server
  • FIX: typing KILL in spectator mode crashed ded.server

Singeplayer improvements and fixes:

  • NEW: benchmarking system for both graphic cards and processors
  • NEW: patching system with supporting .dat files
  • CHANGE: gamma correction/brightness/contrast setup now works via a slider
  • CHANGE: gamma correction is saved correctly now
  • CHANGE: Demon Morph frags now more spectacular
  • CHANGE: players can bind all keys now (like numpad Enter etc.)
  • CHANGE: amputee in the Town level now has his own sound fx
  • CHANGE: witch no longer "shakes" while flying
  • CHANGE: special red souls have now their own sound
  • CHANGE: music no longer plays during Demon Morph/Haste
  • CHANGE: CD start-up dialogues improved
  • FIX: starting new SP game after MP session no longer results in a random blinking screen
  • FIX: savegames with Executioner firing beams
  • FIX: savegames with an objects thrown by the enemy
  • FIX: script error when the player kills PsychoElectro on the electric chair
  • FIX: Prison's PsychoElectro had no electric beams after load
  • FIX: players with Last Breath card now cannot survive when they jump into the water/jump out of the level
  • FIX: Babel's stones now always hurt the player
  • FIX: numerous smaller bugs

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