(Deutsche Version) For users who do not have the v1.1 patch, the new patch (v1.2) includes all of those fixes as well, which are listed below: # Save file size reduced
# Crash due to figures unable to attend a funeral
# Crash caused by priest migration
# World level traders were getting stuck at the edge of the map in some scenarios
# Crash when stuck traders were robbed by raiders
# Figures sometimes got stuck trying to board reed boats
# Service building activation and visitation text was not updating properly
# Accessibility keys were not functioning properly within the game and menus
# Laborers were not properly using some barge landings
# Buildings with docks (barge landings, quays, shipwrights) should now be easier to place
# Nobles engaged in leisure hunting were sometimes unable to reach certain targets
# Charioteer attack animation updated
# Children sometimes skating instead of walking
# World level merchant transaction headings were improperly labeled
# Shops sometimes refused to sell goods
# Four digit prestige values did not display properly
# The palace could not be rebuilt if destroyed in the second tutorial
# World level sites that required limestone blocks sometimes counted those already used in pyramids
# Weapon quantities were displaying improperly on the world level
# Several fixes for scenario and campaign text
# Performance smoothed
# Carried resources and animations updated
# Townhouse graphics updated
# Chariot animations updated
# Princess graphic updated
# Figures getting stuck in a variety of situations
# Crash when a figure is on a boat when its family migrates
# Soldiers getting killed or stuck preventing world level combat
# Crash due to stuck raiders
# Merchant boats sometimes unable to reach the edge of a map
# Local barges not reaching docks and preventing barges from being used
# Funerals drawing the wrong people to attend them
# Nobles not hunting and yachting
# Tariffs not assessing actual transactions
# Bread from getting goods at exchange or storage areas not being counted properly
# Vagrants stuck begging
# Reed boats never disappearing
# Reporting of demands fluctuating rapidly
# Game speed setting causing differences in game play
# F1 and ? did not bring up help index
# Grain appearing before granary construction completed
# Festivals around un-built buildings
# Sleds unable to reach barge landings
# Sleds and barges switching between each other inappropriately
# Figures using bad outside tags
# Replaying a campaign scenario could convert it to non campaign
# Campaign auto saves not storing all campaign data correctly
# Crash with units crossing the river and family migrating