Patch für die deutsche Version von Massive Assault auf v1.2.204. This patch affects Multiplayer mode of the game mostly: improved are 1. GAMEPLAY 1.1. Transparency of trees increased 2. REPLAYS 2.1. Smart replay name generation implemented 3. MULTIPLAYER 4. INTERFACE 4.1. AI difficulty level selection returned for World War mode 5. MISC 5.1. Support of all available resolutions, including wide screen resolutions SUMMARY This patch includes Scoring System in singleplayer, rebalanced for 3 1. GRAPHIC ENGINE 1.1. Metallic units - environment mapping added 2. GAMEPLAY 2.1. Hot-Seat save enabled 3. REPLAYS 3.1. Player names, side and turn number are now indicated in replays 4. MULTIPLAYER 4.1. Your rank, name, score, wins and loses are now showed in the 5. INTERFACE 5.1. Space shortcut added for "End Phase" in "This unit can fire" warning 6. MISC 6.1. Hardware/Software options added for mouse and sound SUMMARY The most crucial part of this patch is Artificial Intelligence. Since the AI 1. 3D GRAPHIC ENGINE 1.1. Significantly increased performance for NVidia GeForce 3&4 in pixel 2. ARTIFICIAL INTELLIGENCE 2.1. Significantly increased AI performance 3. GAMEPLAY 3.1. "Rewind" button now works throughout the Phases 4. MULTIPLAYER 4.1. Automatic Server Connection inside multiplayer profile enabled 5. INTERFACE 5.1. "Composed" unit (i.e. Transport, Carrier or city with other units or 6. OTHER 6.1. Bug reporting tool added
SUMMARY
after-game and before-game messaging, added random side challenges
and an option to enforce your victory in the time-outed games. Some
other fixes and improvements have been made, including support of wide
screen resolutions (useful for some modern laptops).
1.2. Statistics changed: Stats screen now shows all potential money for
player instead of total country control
1.3. Entire phase rewind function added (Alt + "Rewind" button)
1.4. Bug fix: airplanes and carriers disappearing after "Undo"
3.1. Ability to enforce the end of a time-outed game enabled (you will get the
victory)
3.2. "Online Status" feature added to "My Profile"
3.3. Random side challenges enabled
3.4. Rank/score changes message is added
3.5. Now you can view the whole turn, during which the opponent has surrendered
3.6. In-game messages are now an option after the game is finished
3.7. Sending personal messages to any player added (available in "Personal
Challenge")
3.8. Improved challenge/game descriptions
3.9. Indication of receiving/sending game IDs is added
3.10. "Restore Profile" button now restores all games from the server
3.11. Hidden password option added
3.12. Minor rules differences between this and older versions fixed
added
5.2. An option to switch background animation on/off in main menu (see
"Gameplay Settings") added
5.3. Some other bugs and glitches are fixed
Massive Assault: version 1.1.191
Patch released: February 2004
difficulty levels. Hot-Seat mode now has save option (as requested
by the players). Numerous enhancements in Multiplayer mode and replays.
1.2. Light reflection on water added
2.2. Scoring system added in single-player mode
2.3. All scenarios and campaigns are redesigned and rebalanced for 3
difficulty levels
2.4. Undo during unit deployment is implemented (left click removes unit)
2.5. Enhanced statistics indication: player names added
2.6. Indication of disabled countries in scenarios added
3.2. Fly-over-world mode at the end of replay added
3.3. Bug fix: some glitches in replays are eliminated
multiplayer menu
4.2. Opponent's rank and name, as well as turn number are showed in
multiplayer games
4.3. "Send Message" button added to menu for multiplayer games
4.4. Bug fix: incompatibility of in-game messages for different version
eliminated
4.5. Bug fix: broken games caused by the disconnections while sending turns
4.6. Bug fix: game freezing in Challenge menu
5.2. Bug fix: pause release on clicking "Menu" button in replays
5.3. Bug fix: "Cancel" button in "Gameplay Options" not working
5.4. Bug fix: unable to buy air units when fully loaded Transport is in
the city
6.2. Some other bugs and glitches are fixed
Massive Assault: version 1.0.190
Patch released: December 2003
of Massive Assault was named "very tough" by the press, 3 AI's difficulty
levels have been implemented for all playing modes. As well as AI performance
is significantly increased. The performance of 3D Engine is also increased,
especially for GeForce3 and GeForce4. Transparent "Rewind" feature has been
implemented for more comfortable gameplay - now players can Rewind their
actions through the Phases. Plus lots of other smaller improvements and bug
fixes.
shaders mode
1.2. Improved quality of water reflection in pixel shaders mode
1.3. Increased overall 3D Engine performance
2.2. 3 AI's difficulty levels implemented for all playing modes:
* EASY level is funny enough: AI buys expensive units and makes mistakes
in tactical calculations
* MEDUIUM level: AI buys cost-effective units but makes mistakes in
tactical calculations
* HARD level is similar to original AI level: AI buys cost-effective
units and it's very tough in tactics
2.3. Overall AI's tactical behavior improved
2.4. AI's Naval units' behavior improved (including their co-operation with
the land units)
2.5. Bug fix: AI crashes, when it is trying to raises Guerilla in a country
without empty spots
3.2. Restarting campaign bug has been fixed
3.3. Restarting campaign's step bug has been fixed
3.4. The air units, which have already fired are now allowed to move,
corresponding message box appears
3.5. When a player is loading already fired unit to transport, corresponding
warning appears
3.6. Bug fix: possibility to combine Undo and Rewind to illegally load Land
Transport into Naval Transport
4.2. Bug fix: the last player in the player list was not displayed
4.3. Bug fix: problems with profile restoration over the old one
4.4. Bug fix: destructive data losses due to interrupted internet connection
4.5. Bug fix: wrong 'days ago' calculation in Multiplayer mode
4.6. Additional turn history verification implemented (to prevent online game
data losses)
4.7. F5 and R keyboard shortcuts added for server connection (equal to
"Send&Recive" button)
4.8. Ctrl-Enter shortcut added for message editing mode to send the message
(equal to "OK" button)
Bombers are automatically selected at first click (though the popup is
still displayed). Players can select the "passenger" by clicking on the
popup units, or immediately move/attack the initial unit.
Right click = deselect
5.2. Alt-Click selects:
1) a unit inside a city
2) a Transport (without showing the popup with "passengers")
3) a Carrier (without showing the popup with Bombers)
5.3. "Passenger" info is displayed (both allied and enemy units) when the mouse
is over the popup window
5.4. Pause button implemented in replays and enemy turn animation - you can
freeze the enemy movement and freely move/rotate the camera - EXTREMELY
USEFUL FOR AFTER-ACTION-REPORT SCREENSHOTS
5.5. Scenario list opening is speeded up
5.6. Cursor relocation upon mouse click in the text input box implemented
5.7. Keyboard response is speeded up in the text input box
5.8. Numpad Enter is now equal to main Enter
5.9. Mouse scroll button capturing improved
5.10. Sound volume scale changed. After installing this patch the sound volume
may appear higher
5.11. Bug fix: sometimes mouse clicks were not counted fast enough (i.e. there
were "lost" mouse clicks)
5.12. Bug fix: some glitches in voiceovers are eliminated
5.13. Bug fix: some glitches in list controls eliminated
5.14. Bug fix: double click on "Stats" button causes doubled voice comment
5.15. URL to MA web-site on the main menu screen has been made clickable
6.2. Log info presentation changed, date/size of ma.exe added
6.3. Numerous text typos corrected