Informationen zum Download

Screenshot zu Download von Splinter Cell
2 (letzte Woche)
708 (gesamt)
5 MB
SCUS_CA_Patch_1_1.exe
Bitte logge dich hier ein, um abzustimmen.
4571
0
46 Stimmen
Bewertung übernommen
Du hast bereits abgestimmt

Download-Beschreibung

Splinter Cell: Patch 1.1 (US)

(c) Ubi Soft 2002

DETAILS - PATCH 1.1

The patch fixes the following bugs:

* RenderingModeNormal.cpp: Fix Radeon 9700 rendering issue with double sided reflective transparent surfaces.

* ETexSFX.utx: Fix "static wall/floor fire" texture issue water quality issue.

* UnShadowProjector.cpp: Fix visibility issue with dynamic actor being clipped by the visibility engine and still being rendered because of the static shadow texture cache. Massive performance improvement on shadow filtering by removing 5 passes from the filtering algorithm.

* ETexEGO.utx: Fix reflection issue on moving vehicles in Chinese 2 (Feirong limo and Unimog truck).

* 0_0_2_Training.scl: Fix projector not associated to light gameplay object and causing detection (lightmeter) in the first gun trial.

* EButterfly.uc: Butterfly is now a soft body actor to disable the static shadow texture cache when a butterfly is in a projector range.

* EFish.uc: Fish is now a soft body actor to disable the static shadow texture cache when a fish is in a projector range.

* EPCSoundConfigArea.uc: Fix a bug with the real time sound slider when one of the slider was set to 0 then playing until a map transition happened, then all sounds sliders were reset to zero.

* UnRenderVisibility.cpp: Software light beam rendering is now used by any card unable to render the shadow buffer algorithm to allow for the GF2MaxDistance parameter to take effect.

* Most maps: General design quality improvement with shadows.

Kommentare

Es gibt noch keine Kommentare zu diesem Thema!
schrieb am