Splinter Cell: Patch 1.2b (EU)
DETAILS PATCH 1.2b
This patch corrects a small problem with the benchmarking tool in Version 1.2.
PROBLEMS SOLVED IN THIS VERSION:
-The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning;
-In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu;
-Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture;
-Laser micro success/failure computation fix;
-Benchmark mode (see instructions in readme file);
-No more guard/unguard, check/uncheck to speed up performance;
-No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards);
-No more bugs submitted to EPIC;
-800x600 is now supported by 32 MB video cards;
-GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported;
-Night vision fix for several graphic cards;
-Video memory optimization.
SC_EMEA_Patch_1_2b.exe