Special: Duke Nukem Forever (Shooter)

von Michael Krosta



Publisher: 2K Games
Release:
10.06.2011
10.06.2011
10.06.2011
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ab 13,91€
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4Players: In real-time?

Randy Pitchford: Real-time meaning like we come into it and Duke is twelve years after the events of Duke 3D. And the game begins with him on his couch, playing his own videogame and then very shortly after these moments the aliens come back. They say there are coming in peace and the president makes a deal with the aliens. He says We all gonna be fine. This time they've learnt their lessons, cause you kicked their ass last time, Duke and now we all gonna be friends. We have so much to learn from them and we all gonna be friends now and don't mess it up. Don't get involved, Duke. I got this', says the president. And of course...the aliens are aliens...they're not gonna play nice, right? Their plan...I mean...they gonna steal our chicks and use our women to breed an army of aliens. And of course Duke has got a big problem with that. He saved the earth, so he is the most famous guy in the world. He is the wealthiest guy on the planet. He succeeds in everything he does...and he has done everything. He is just the most amazing guy ever and you become him in his world and once again save the earth and save our women in this crazy story. We wanted that you see that story in real-time. So you don't have like oldschool stuff where you complete a level and at the end you have to hit a button. That's the past. We're not really immersed to this narrative. It's a real-time kind of experience.

4players: Can you also tell something about multiplayer?

Randy Pitchford: A little bit. I can tell you that it exists. The other thing about Duke is: We've been promised things so long. I could tell you all day about multiplayer but really I...I'm just...again I'm making promises. Right now we didn't have the time to show multiplayer but soon we'll be bringing multiplayer out, maybe even public and let people play a demo. And the best way for people to believe is to play it themselves. And to see it themselves.
"I wouldn't feel good about being responsible for a Duke Nukem game which didnt have a multiplayer"
Single player and multiplayer. When we decided that we are ready...we just took the game, we brought it here, brought it to people. We want people to play it. And that's the best way. We just said: "Here, it's playable. Go ahead". And the reason is because we've been promised too much. Too often. And we'll do the same with multiplayer. The thing is: You have to have multiplayer with Duke. I wouldn't feel good about being responsible for a Duke Nukem game which didn't have a multiplayer. I wanna get online and shrink my friends and step on them. I gotta do all those things. Also I want some new things. Like what Duke Nukem 3D innovated on multiplayer. I want some new fun things. What's fun right now? What's going on in the multiplayer scene? What are the things that people aren't doing? Where can we mix up a bit? When you do a game like this both with singleplayer and multiplayer, you have to do a fair amount of fan service. You have to love it for history. Because you care so much about it. If there was no pipe bomb in Duke Nukem Forever we would be pissed off, right? So you have to put that stuff in but you also can't only have that stuff. It actually has to be a new game. It has to be a modern game. Same is with multiplayer where you gonna have that certain feeling. But it is a new game.

4Players: You talked about dancing on the boundaries regarding the rating boards. As you may know, the boundaries in Germany are a bit different compared to other countries - especially when it comes to violence...

Randy Pitchford:
Yeah, a bit different. You know, in the United States we seem to be okay with violence. But we have a problem with nudity. You show a nipple and you're going to hell. This is North America. Whereas in Germany it's the opposite. My opinion on this is: I hate all censorship. So I'm against censorship. But if I had to pick between violence and sex, sex is clearly the lesser of the evil. That's the thing with it. We need to be responsible. We don't want to corrupt young minds. But he Ratings Boards has a role there. The role is to educate the customer and parents about what the options are. But just to say 'No, society can't see this, it's too dangerous'...c'mon...that's bullshit. We live in a world where we have the internet. We all have a magic window to infinite violence and infinite porn... We all have that. There are all these things in entertainment which test the boundaries and show us where the boundaries are. And sometimes when these things show up it doesn't really matter which century you are even talking about. You got literature in the Middle Ages...and sometimes these things move the boundaries further and sometimes you got society to react. I think we are in a world where the boundaries are moving out...I think we are getting more and more freedom. I think things like the internet are making that. The information age is making that just happen. And I think in Germany...you guys can do a lot. You can tell your government that this is bullshit. Help them to realize that they need to change their way of thinking as well. We have to stick to the law though.

4players: So you wouldn't have a problem to bring a cut version of the game to Germany?

Randy Pitchford: I don't have a problem with it. If the choice is: Germans don't get to play it at all legally or we create that option, we create that option. I don't make the rules. A lot of rules I hate. But I have to follow the rules or I get into trouble.

4Players: And do you have any plans for bonus content?

Randy Pitchford:
We do that sometimes. But we are not talking about them yet. We have to make so many decisions about each thing. But we have got a plan and there is a timing for all of this. So we know it's gonna happen.

4Players: Thanks for your time.  
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